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NPC Generator

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Advanced [show]


Eran Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: An older woman who is wearing a tight white one piece outfit complete with pants, hood, and a cape, she is not a threatening figure. She has no hair. She tend to wears goggles to shield her eyes.

Personality: She is almost excessively polite to everyone, even when angry. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Born in a small village she learned the ways of the warrior from her father. A gypsy cursed her at a young age, leading to her ugly appearance. She struck the Adventurer job and began her own company from there.

Motivation: To be a Mercenary again; and expand her business

Ideals: Impeccable, Fighting. Flaws: Ugly, Shy. Bonds: Job. Occupation: Adventurer

Voice: Slurs words

Attributes [hide]

Eran Warmwater, Female Halfling Monk 7
Small (2'8") Halfling, Lawful Good (CR 7)
Armor Class 13
Hit Points 33 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)13 (+1) 10 (+0)13 (+1)
Skills Deception +4, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1100 gp. Black pearl (1100 gp).


Social Check DCs


Antrara Grrrmmballhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a husky woman, who wears tattered old clothes. Her gold crest is kept up in a ponytail inside a deerstalker hat. Her eyes are likewise gold.

Personality: She can speak with the recently deceased. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a Locksmith, her father struggled to pay the bills. There was a wharf not far from home where she often wandered off to fish. She was granted druidic powers by her dying brother.

Motivation: Meet up once more with her childhood friend; and to prove her worth to the world

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Poor, Nature. Occupation: Beggar

Voice: Sighs a lot, exhausted

Attributes [hide]

Antrara Grrrmmballhyst, Female Dragonborn Aristocrat 4
Medium (6'1") Dragonborn, Lawful Evil (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)10 (+0) 13 (+1)14 (+2)
Skills Nature +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Orsik Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears a faded coat and loose pants complete with deerstalker hat. He wears a deerstalker hat to hide his balding. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: This man loves poetry and to teach people poetry more than just about anything. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born in the east to a Navigator, Orsik learned a great deal about his mother's area of expertise. His mother was a mechanic, and taught him how to fix just about anything. He used his abilities to trick people and travel the world for free.

Motivation: To be a Locksmith again; and balancing his hectic life and new navigator responsibilities is difficult

Ideals: Artistic, Persistence. Flaws: Insane. Bonds: Criminal record, Job. Occupation: Navigator

Voice: Old Prospector

Attributes [hide]

Orsik Orcfoe, Male Dwarf Commoner 12
Medium (3'11") Dwarf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 44 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)11 (+0) 8 (-1)10 (+0)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1

Possessions: 4000 gp. Moss agate (6 gp). Bloodstone (20 gp). Fire opal (1200 gp). Jet (140 gp). Alexandrite (200 gp). Chrysoberyl (140 gp). Bloodstone (20 gp). Emerald (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pennie Littlefoot, Female Halfling [Permalink]

Personal [hide]

Description: This malnourished woman wears a red armored body suit, with a simple blue line shooting up and back down. Her hair is white and curly. She has hazel eyes and a red hat with a blue feather.

Personality: She is irascible and easily irritated. She is used to getting what she wants. In part because she is a meticulous planner.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was granted druidic powers by her dying sister.

Motivation: She's repulsed by the PC; and find a way to reverse the transformation of her sister

Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Poor. Occupation: Cook

Voice: Raspy

Attributes [hide]

Pennie Littlefoot, Female Halfling Warrior 3
Small (2'11") Halfling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 18 (+4)11 (+0) 8 (-1)15 (+2)
Skills Deception +4, Insight +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gerard Chance, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a tight fitting violet shirt and pants. His brown hair is greasy and uncared for. His thin eyebrows rest above his beady green eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He served in the navy to pay for his family's outstanding loans. In his 16th year, his parents were killed by a gnolls raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gerard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Gifted, Optimist. Flaws: Ugly. Bonds: Military, Enemies. Occupation: Bookbinder

Voice: Old thin voice

Attributes [hide]

Gerard Chance, Male Half-Elf Commoner 6
Medium (5'11") Half-Elf, True Neutral (CR 6)
Armor Class 11
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills Intimidation +3, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Uraim Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses like a well dressed Fortune-teller does. He wears his golden hair up. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the west to a Fortune-teller, Uraim learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Fortune-teller.

Motivation: Sabotage a competitor.

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Job, Immigrant. Occupation: Fortune-teller

Voice: Speaks with squeezed throat

Attributes [hide]

Uraim Battlehammer, Male Dwarf Warrior 4
Medium (4'4") Dwarf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)12 (+1) 13 (+1)8 (-1)
Skills Performance +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Cloud Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses in brown turtlenecks beneath a tan coat with violet slacks. She carries with her a set of crossbows on her belt, each one with a opal on the hilt. She keeps her long orange fur kept up in a rat tail. Her copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She exudes charisma. She is a tour de force of persuasion. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Gifted from a young age, Cloud studied abroad. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 5 years later her spouse died after the birth of her son. Heartbroken, Cloud never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love

Ideals: Fighting, Opinionated, Gifted. Bonds: Attractive, In love. Occupation: Shoemaker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Cloud Shoe, Female Tabaxi Adept 8
Medium (6'5") Tabaxi, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 8 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 7 (-2)12 (+1) 12 (+1)17 (+3)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1000 gp. Tiger eye turquoise (9 gp). Chrysoberyl (100 gp). Red garnet (100 gp). Deep blue spinel (600 gp). Alexandrite (600 gp).


Social Check DCs

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