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NPC Generator

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Advanced [show]


Cockaby Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his red hair in a flapper bob. His fierce blue eyes like to dwell on things.

Personality: Prone to second guessing himself, he comes off as nervous. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was always a brilliant, if unscrupulous mind. From his teen years he was always beautiful and desirable, so people have always doted on him. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Elven artifacts is his passion.

Ideals: Logical. Flaws: Shy, Insane. Bonds: Adventurer, Attractive. Occupation: Ruler

Voice: Can't modulate volume

Attributes [hide]

Cockaby Maekkelferce, Male Gnome Fighter 3
Small (3'7") Gnome, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)10 (+0) 10 (+0)6 (-2)
Skills Investigation +2, Persuasion +0
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1300 sp. 1 Breastplate.


Social Check DCs


Feng Upton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses in black turtlenecks beneath a grey coat with black slacks. His brown hair is lengthy and is close to two feet long. This brown eyed northerner is not easily forgotten.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his absent father; and wants to raise his children well

Ideals: Athletic. Flaws: Depressed, Disease, Insomniac. Bonds: Family. Occupation: Carter

Voice: Sounds elderly

Attributes [hide]

Feng Upton, Male Half-Orc Ranger 7
Medium (5'3") Half-Orc, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)10 (+0) 8 (-1)5 (-3)
Skills Nature +3, Stealth +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 60 pp. Fire opal (1200 gp).


Social Check DCs


Yevelda Oakes, Female Half-Orc [Permalink]

Personal [hide]

Description: She has a missing left leg. She tends to wear a white poncho over her likewise colored trousers and shirt. Her brown hair is kept up in a ponytail inside a broad hat. Her amber eyes lackadaisically let the world flow into them.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She has a small toy that she constantly fidgets with.

History: From birth she was tutored by a cruel and relentless mentor. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. She got away from her former life and has fallen to alcoholism.

Motivation: Her spouse's relatives view her with great suspicion; and wants her loneliness to end

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Mentor. Occupation: Gardener

Voice: Sleepy voice

Attributes [hide]

Yevelda Oakes, Female Half-Orc Warlock 16
Medium (5'2") Half-Orc, Chaotic Good (CR 16)
Armor Class 11
Hit Points 134 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)14 (+2) 15 (+2)11 (+0)
Skills Deception +5, Investigation +7
Senses Passive Perception 12
Languages Common, Orc, Aquan, Goblin
Attacks Melee +4 / 4d10-1, Ranged +6 / 4d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1543333

Possessions: 8000 gp. Star rose quartz (60 gp). Black star sapphire (1000 gp). Peridot (60 gp). Blue sapphire (1000 gp). Alexandrite (1500 gp). Obsidian (4 gp). Chrysoprase (60 gp). Rhodochrosite (4 gp). Jet (140 gp). Sardonyx (60 gp). Freshwater pearl (4 gp). Citrine (60 gp). Rich purple corundum (1000 gp). Jasper (60 gp). Jet (140 gp). Jasper (60 gp). Red-brown spinel (140 gp). Moss agate (4 gp). Aquamarine (1500 gp). White pearl (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Senteq Gummen, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, typically a more casual-formal manner. His hair is long and golden with streaks of red, and is pulled back with small tan clips. His beard is red, braided, and well cared for. He wears crescent spectacles with a black brim.

Personality: He is extraordinarily eccentric. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the east, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Shy. Bonds: Attractive, Immigrant, Poor. Occupation: Locksmith

Voice: Irish accent

Attributes [hide]

Senteq Gummen, Male Gnome Expert 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)11 (+0) 14 (+2)13 (+1)
Skills Athletics +1, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +4

Possessions: 15000 cp.


Social Check DCs


Sun Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his morningstar. He has done his best to style his yellow fur to look like a famous performer. He wears a mask on his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He enjoys reading and quiet.

History: Born to a pair of adventurers, Sun grew up listening to his mother's many stories. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist, Logical. Flaws: Fearful. Bonds: Adventurer. Occupation: Engraver

Voice: Hissing voice

Attributes [hide]

Sun Of Ale, Male Tabaxi Aristocrat 9
Medium (5'9") Tabaxi, Lawful Good (CR 9)
Armor Class 12
Hit Points 65 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)13 (+1) 17 (+3)15 (+2)
Skills Intimidation +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heather Carlisle, Female Human [Permalink]

Personal [hide]

Description: She very much looks the part of a Healer. She carries a battered greataxe and tarnished scythe as well. Her hair is always cut to a buzz. She wears round tiny glasses practically rammed into her face.

Personality: She has a massive crush on the younger sibling of the Healer who has hired her part-time. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She served in the navy to pay for her family's outstanding loans. Over the years she perfected her riding and shooting skills. She inherited the family business which she has now maintained for 3 years.

Motivation: Further expansion of business; and to settle down with her crush

Ideals: Fighting. Bonds: Job, Has a crush, Nature, Military. Occupation: Healer

Voice: Switch between two voices

Attributes [hide]

Heather Carlisle, Female Human Cleric 1
Medium (4'7") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)15 (+2) 14 (+2)6 (-2)
Skills Intimidation +0
Senses Passive Perception 12
Languages Common, Ignan, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Yurgunn Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned female typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. She is tall, broad shouldered and powerfully built. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her eyes are green and she is always smoking a pipe.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She got into the Adventurer business at a young age. Yurgunn was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Yurgunn decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She inherited the family business which she has now maintained for 15 years.

Motivation: She wants to get laid; and wants a kiss

Ideals: Fighting, Joker. Bonds: Job, Criminal record, Has a crush. Occupation: Adventurer

Voice: Sounds elderly

Attributes [hide]

Yurgunn Goldfinder, Female Dwarf Barbarian 6
Medium (4'2") Dwarf, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 65 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)7 (-2) 11 (+0)12 (+1)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple +3

Possessions: 1000 gp.


Social Check DCs

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