Trynnicus Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has moderate length black crest. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Animals are drawn to him, and he is able to talk to them.
History: Born in the west his family was never financially stable. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He got away from his former life and has fallen to alcoholism.
Motivation: He's repulsed by the PC; and he wants revenge against orcs
Ideals: Philantrophist, Gifted. Flaws: Addict, Antagonistic. Bonds: Poor. Occupation: Guard
Voice: Spits and sputters
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 10)
Armor Class 12
Hit Points 52 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon, Druidic
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
Possessions: 120 pp. 1 Minor magic item. 1 Minor magic item.
Beast Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a brown coat over a red low-cut shirt, and a top hat upon his head. His white fur is greasy and uncared for. His copper eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. Beast enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Mayor mother left him crippled. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To get a good night's sleep; and wants his loneliness to end
Ideals: Justice. Flaws: Ugly, Hedonist, Disease, Insomniac. Occupation: Adventurer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 103 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 18 (+4) | 9 (-1) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 2100 gp. Alexandrite (1100 gp). Peridot (30 gp). Blue quartz (5 gp). Golden yellow topaz (1100 gp). Black opal (1200 gp). Tiger eye turquoise (5 gp).
Ozyman Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: This southern man wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His clothes are grease stained in places. His hair is long and black with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He speaks before he thinks and is too direct. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: The child of southern immigrants he idolized his mother. He dropped out of school before completing his studies. He left for the south, certain he would find work there.
Motivation: To share knowledge with the world; and to prove his worth to the world
Ideals: Optimist, Logical. Flaws: Impulsive. Bonds: Poor, Immigrant. Occupation: Shoemaker
Voice: Low range voice
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 13)
Armor Class 14
Hit Points 58 (13d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
Possessions: 2000 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp). Solid gold idol (600 gp). Jeweled electrum ring (2000 gp). Embroidered and bejeweled glove (4000 gp). 1 Medium magic item.
Arumawann Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is portly but not overly obese. His silver hair is knotted and matted. This green eyed northerner is not easily forgotten.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has had some formal painting training, and achieved minor success. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: His spouse's relatives view him with great suspicion; and he's repulsed by the pc
Ideals: Joker, Artistic. Flaws: Antagonistic, Mundane. Bonds: Family. Occupation: Doctor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 4 (-3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5
Possessions: 14000 cp. Violet garnet (1100 gp).
Mozikth Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brass crest. He is generally shirtless and showing off his tattooed chest. He has a hunchback. His deerstalker hat is riddled with cuts and holes. His eyes are red.
Personality: Eccentric and domineering, Mozikth will drive conversation. He always tries to repair and not replace. It was this mentality that drove him into the Carpenter business.
History: He was born in the south, but his parents moved at a very young age to the east. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Extrovert, Persistence. Flaws: Ugly. Bonds: Immigrant, Rich, Adventurer. Occupation: Carpenter
Voice: Squeaky
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 5)
Armor Class 8
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 12 (+1) | 7 (-2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 4000 sp. Hematite (15 gp). Aquamarine (500 gp). Blue quartz (15 gp).
Edge Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears an entirely pastel suit with green socks and a vest with buckled shoes. Her orange fur, when down, is lengthy. Her yellow eyes dart from person to person.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born in a small island village. Over the years she perfected her riding and shooting skills. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Fisher
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 18 (+4) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Undercommon, Goblin
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Antinua Raethran, Female Elf [Permalink]
Personal [hide]
Description: An older woman who is constantly adorned with expensive silk clothing, often dyed in bright tan and red, and wears rings and necklaces with large, colorful gems, she is not a threatening figure. She wears her brown hair down. She has a dull look in her gray eyes.
Personality: She is almost excessively polite to everyone, even when angry. Antinua is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was born on a small isolated farm. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. By chance she met her sister recently and the two have been together since.
Motivation: Nothing but the best is good enough for her; and her relatives are trying to arrange a marriage
Ideals: Impeccable. Flaws: Shy, Fearful. Bonds: Rich, Family, Nature. Occupation: Bowyer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 6 (-2) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Lapis lazuli (9 gp). Red garnet (110 gp).
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