Margery Alston, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and wears tight fitting clothing which further accentuates her frame. Her hair, while still mostly golden, has prominent grey streaks. Her gray eyes have a joyful gleam in them most of the time.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Margery enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Margery was born on a far northern mountains where she grew up under the tutelage of her mother, an expert Dyer. She left for the north, certain she would find work there.
Motivation: She loathes her own lifestyle; and to find somewhere to settle down
Flaws: Antagonistic, Hedonist, Mundane, Depressed. Bonds: Attractive, Immigrant. Occupation: Dyer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 11)
Armor Class 13
Hit Points 58 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 1500 gp. Lapis lazuli (15 gp). Aquamarine (1200 gp). Moss agate (15 gp). White pearl (70 gp). Golden yellow topaz (1200 gp). Emerald (400 gp). Chrysoberyl (70 gp). Red garnet (70 gp). Brown-green garnet (70 gp). Golden yellow topaz (1200 gp).
Thomas Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses in yellow turtlenecks beneath a violet coat with white slacks. He keeps his brown hair in a flapper bob. His eyes are gray.
Personality: He is witty, but his monotone delivery comes off as unnerving He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his father and his brother before him, after school he went straight into learning to become a Slave Trader. He has achieved small success as a Slave Trader.
Motivation: Meet up once more with his childhood friend; and further expansion of business
Ideals: Joker. Flaws: Disease. Bonds: In love, Job, Adventurer. Occupation: Slave Trader
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Abyssal, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp. 1 Masterwork studded leather. 1 Half-Plate. 1 Chain shirt.
Tordrid Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She is physically well-built. Her silver hair is cut jaggedly and amateurishly. She has hazel eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: Tordrid was raised in a hard working conservative environment. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She became a Adventurer soon after.
Motivation: Further expansion of business; and she has money and likes to spend it
Flaws: Antagonistic. Bonds: Family, Job, Criminal record, Rich. Occupation: Adventurer
Voice: Sounds elderly
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 45 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Ignan, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 300 gp. Black pearl (1000 gp).
Millicent Holton, Female Human [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears a grey coat over a brown low-cut shirt, and a broad hat upon her head. Her red hair has been sun bleached extensively. She tend to wears goggles to shield her eyes.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Her job bores her to no end. She has decided to make it more interesting.
History: She was born to loving parents in a slum to the south. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: A rival would like her out of the picture; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Joker. Bonds: Adventurer, Criminal record, Poor, Enemies. Occupation: Butcher
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 30 gp.
Bucklal Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a very tight haircut. His violet eyes peer out from beneath his deerstalker white hat.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Bucklal was born on a far southern plains where he grew up under the tutelage of his mother, an expert Jeweler. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Someone believes him a fraud; and revenge
Ideals: Optimist, Artistic. Bonds: Family, Immigrant, Enemies. Occupation: Jeweler
Voice: Tuts and clicks tongue
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 16)
Armor Class 14
Hit Points 95 (16d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Aquan, Orc
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
Possessions: 3000 gp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Clerebold Kendall, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He sports a flattop hair cut. His green unseeing eyes seem to look past you.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is frequently practicing swordplay.
History: He was born to a criminal king-pin and mafia family He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Being a Jeweler kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac; and he wants nothing more than to rejoin the army
Flaws: Disease. Bonds: Attractive, Poor, Criminal record, Military. Occupation: Jeweler
Voice: Soothing and warm
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 5 (-3) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +0
Possessions: 360 gp. 1 Healer’s kit.
Sapply Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He wears tan painted combat armor at almost all times. He carries with him a set of shortbows, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His black hair is still thick. He is very pretty but has cold, dead eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Sapply was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He tends to his Cook job now, and dutifully fulfills any obligations he has.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job
Ideals: Fighting, Logical. Bonds: Attractive, Job. Occupation: Cook
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 200 gp. 1 Minor magic item.
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