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NPC Generator

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Advanced [show]


Isabella Yardley, Female Human [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears grey trousers with white and tan striped suspenders. She wears various colorful collared shirts, and is pretty ugly. She has done her best to style her auburn hair to look like a famous performer. Her face is scarred and worn.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Animals are drawn to her, and she is able to talk to them.

History: Born in the east her family was never financially stable. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's repulsed by the PC.

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Shipwright

Voice: Uses lots of figures of speech

Attributes [hide]

Isabella Yardley, Female Human Warlock 1
Medium (4'10") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 7 (-2)14 (+2) 16 (+3)12 (+1)
Skills Nature +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Infernal, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 70 gp.


Social Check DCs


Dabbledob Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears dull blue sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. He wears a wide-brimmed hat to hide his balding. His half smiles and blue eyes are beguiling and draw you in.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against brigands

Ideals: Joker. Bonds: Poor, Attractive, Enemies, Nature. Occupation: Ploughman

Voice: Sounds elderly

Attributes [hide]

Dabbledob Daergel, Male Gnome Rogue 9
Small (3'7") Gnome, Lawful Evil (CR 9)
Armor Class 11
Hit Points 60 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)18 (+4) 10 (+0)15 (+2)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Dwarven, Orc, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +5

Possessions: 600 gp. Moonstone (30 gp). Violet garnet (600 gp). Citrine (30 gp). Sard (30 gp). Blue quartz (7 gp). Freshwater pearl (7 gp). Coral (70 gp).


Social Check DCs


Morana Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a grey armored body suit, with a simple brown line shooting up and back down. Her blonde hair is long and unkept. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Morana was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Hunter work with an outfit from a few towns over. Hunter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Expand her business; and she'd like to take her coworkers down a peg

Flaws: Ugly, Addict, Insomniac. Bonds: Job. Occupation: Hunter

Voice: Russian accent

Attributes [hide]

Morana Torunn, Female Dwarf Barbarian 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 18 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)15 (+2) 12 (+1)10 (+0)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Kasdeya Joy, Female Tiefling [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across her face, she wears a weathered and beat up set of banded mail beneath an oversized black coat. Her white hair is knotted and matted. Her white eyes have a joyful gleam in them most of the time.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was always a brilliant, if unscrupulous mind. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear

Ideals: Logical. Flaws: Fearful, Insane. Bonds: Guardian. Occupation: Locksmith

Voice: Excited and jittery

Attributes [hide]

Kasdeya Joy, Female Tiefling Ranger 2
Medium (6'5") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)13 (+1) 11 (+0)14 (+2)
Skills Arcana +3, Perception +2
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 3 Holy water.


Social Check DCs


Fragrant In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his brown boots flare out at the collars. His white fur is slicked back into a classic pompadour. He has several tiny topaz earrings on each ear.

Personality: A deeply religious man he believes everything happens for a reason. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Adventurer arts, while his father instructed him in etiquette, music and courtly manner. After coming to the age of reason, Fragrant took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and balancing his hectic life and new adventurer responsibilities is difficult

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Religious, Job. Occupation: Adventurer

Voice: Forgets to breathe while speaking

Attributes [hide]

Fragrant In Shadow, Male Tabaxi Rogue 6
Medium (5'5") Tabaxi, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)18 (+4) 9 (-1)18 (+4)
Skills Arcana +7, Athletics +4
Senses Passive Perception 9
Languages Common, Undercommon, Draconic, Abyssal, Terran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4

Possessions: 800 gp. Jade (100 gp). Violet garnet (1400 gp). Moonstone (70 gp). Black opal (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tordek Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears tattered old clothes. He has a hunchback. His blonde hair is greasy and uncared for. He tend to wears goggles to shield his eyes.

Personality: He is a Barkeep first and foremost. He believes firmly that knowledge should be universal. He misses his home and complains about the freezing weather, even in summer.

History: From birth he was tutored by a cruel and relentless mentor. Like his father and his sister before him, after school he went straight into learning to become a Barkeep. He inherited the family business which he has now maintained for 11 years.

Motivation: Expand his business; and he is unsatisfied with his job

Flaws: Ugly. Bonds: Job, Immigrant, Mentor, Family. Occupation: Barkeep

Voice: Strong lisp

Attributes [hide]

Tordek Bofdann, Male Dwarf Cleric 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)17 (+3) 10 (+0)12 (+1)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Gnome, Infernal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 700 sp. 1 Everburning torch.


Social Check DCs


Naill Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: A 4'8" southern man, he wears long strands of emerald and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a very tight haircut. His green eyes dart from person to person.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a minor phobia of water and hates getting wet.

History: Naill was raised in a hard working conservative environment. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After months of barely getting by, Naill managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Shy, Fearful. Bonds: Rich, Job, Criminal record. Occupation: Map Maker

Voice: Smooth and feminine

Attributes [hide]

Naill Qualanthri, Male Elf Ranger 10
Medium (4'8") Elf, True Neutral (CR 10)
Armor Class 13
Hit Points 45 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)12 (+1) 14 (+2)7 (-2)
Skills Arcana +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1300 gp. 1 Minor magic item.


Social Check DCs

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