Driindar Dhyrktelonis, Female Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She likes to wear green tank tops with white skirt. Her crest, while still mostly bronze, has prominent grey streaks. Her red unseeing eyes seem to look past you.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She has a minor phobia of water and hates getting wet.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A freak accident while working with her Fletcher father left her crippled. She is searching for what she claims is her rightful reward.
Motivation: She's looking for her big break; and she feels threatened by others
Ideals: Gifted. Flaws: Ugly, Disease, Fearful. Bonds: Adventurer. Occupation: Bookbinder
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Draconic, Celestial
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. 1 Masterwork studded leather.
Oriff Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears silk and lounges about seductively. Her hair is greying and her face has many wrinkles. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born in a small forest village. Oriff liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Insomniac, Shy. Bonds: Attractive, Nature. Occupation: Sculptor
Voice: Uses sign language
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 5 (-3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 200 sp. 1 Masterwork Uncommon Weapon.
Melech Respect, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He sports black clothing, slightly heavier than average wear. Beneath his clothing is a huge mess of scar tissue. His long purple hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.
History: His parents moved while he was still in utero so he is the first generation to be born here. His father was a mechanic, and taught him how to fix just about anything. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content.
Ideals: Persistence. Flaws: Insane, Mundane. Bonds: Slave, Immigrant. Occupation: Engraver
Voice: Sensual and smooth
Attributes [hide]
Medium (5'9") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 14000 cp. 1 Everburning torch.
Galinndan Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a blue shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He has a small bristly mustache and wavy chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is witty, but his monotone delivery comes off as unnerving He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a pair of adventurers, Galinndan grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and meet up once more with his childhood friend
Ideals: Joker, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Spice Merchant
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 5)
Armor Class 13
Hit Points 18 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 400 gp. Brown-green garnet (50 gp). Aquamarine (1500 gp).
Frouse Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a tan shirt with thin brown vertical stripes and blue pants. He is an epitome of beauty. His hair is golden and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He exudes charisma. He is a tour de force of persuasion. Frouse is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born in the north to a Mason, Frouse learned a great deal about his father's area of expertise. A few years later when the west was not economically sound they moved to his current location. He has since lost track of the people in his past.
Motivation: Marry his brother to traveling adventurers; and he is compelled to act according to his religious beliefs
Bonds: Attractive, Family, Job, Immigrant, Religious. Occupation: Mason
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 3)
Armor Class 14
Hit Points 20 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 19 (+4) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 20 pp.
Nim Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears tight fighting clothing, which leaves very little to the imagination. He has a very tight haircut. He has a tattooed face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also has developed a complete distrust of the Scribe profession.
History: He was born in the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Painter work with an outfit from a few towns over. Painter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been saving his money to try and buy his sister's freedom.
Motivation: Further expansion of business.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Immigrant, Family. Occupation: Painter
Voice: Stutters
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 47 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 400 gp. Gold dragon comb with red garnet eye (300 gp). Solid gold idol (1100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). 1 Minor magic item.
Thomas Davenport, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing the road beaten gear of a warrior. He has styled his red hair well, parting it to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting, Justice, Philantrophist, Athletic. Flaws: Insane. Bonds: Rich. Occupation: Stylist
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 16 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 7 (-2) | 7 (-2) | 16 (+3) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Goblin, Undercommon, Halfling
Attacks Melee +7 / 2d6+4, Ranged +1 / 2d6-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 sp.
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