Miles Abram, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing colorful clothing, dressed as a Armorer. His long blonde hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an athlete and attended two major summer competitions. He never won. By chance he met his brother recently and the two have been together since.
Motivation: He has a crush on the local Scribe; and he is content
Ideals: Athletic, Optimist. Flaws: Mundane. Bonds: Attractive, Family, Has a crush. Occupation: Armorer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 51 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 19 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Dwarven, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 260 pp. Silver comb with moonstones (600 gp). Solid gold idol (900 gp). Fire opal pendant on a fine gold chain (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).
Merihim Benevolence, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a green shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His blue hair is still thick. His eyes are silver and catlike.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not believe in violence as a means to an end. He is a dedicated Healer but believes his peers are too gung-ho.
History: When he was but 4 years old his parents immigrated from the west. He was an apprentice working in his mother's forge. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business
Ideals: Pacifist, Entrepeneur. Flaws: Insane. Bonds: Job, Immigrant. Occupation: Healer
Voice: Pirate accent
Attributes [hide]
Medium (5'10") Tiefling, Neutral Good (CR 13)
Armor Class 8
Hit Points 61 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 11 (+0) | 11 (+0) | 19 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 4d4+0, Ranged +2 / 4d4-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 1 | 1 | 1 | 0 |
Possessions: 2000 gp.
Tervaround Garrick, Female Gnome [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears many layers of old clothing at all times. Her black hair is lengthy. She wears round tiny glasses practically rammed into her face.
Personality: A deeply religious woman she believes everything happens for a reason. She is harsh and unforgiving.
History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Tervaround took refuge in the old dungeon and found the beat up pickaxe and armor she uses now. She moves from town to town, unable to find a place to settle.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Religious, Nature. Occupation: Layabout
Voice: pre-pubescent
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 2)
Armor Class 15
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 18 (+4) | 17 (+3) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Auran
Attacks Melee -1 / 1d6-3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 250 gp.
Leaf In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man wears a pastel tunic with blue highlights, and long white pants that bunch up around his shoes. His lavender fur is still thick. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Leaf enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He's since become an addict/alcoholic.
Motivation: To pay off his debts; and he is currently in port desperately looking for someone to get him out
Flaws: Addict, Emotional, Hedonist. Bonds: Poor, Slave, Debt. Occupation: Sailor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 60 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +7
Possessions: 1000 gp. Large well-done wool tapestry (400 gp). Fire opal pendant on a fine gold chain (800 gp). Black velvet mask with numerous citrines (160 gp). Black velvet mask with numerous citrines (160 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).
Hunter Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'5". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and his gloved hand is found clutching a flail. His auburn hair has been sun bleached extensively. His blue eyes are slightly larger than normal.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He also has developed a complete distrust of the Banker profession.
History: Born to a Banker, his mother struggled to pay the bills. He helped his mother out around the business and became quite the natural. He has achieved small success as a Scribe.
Motivation: Wants to open a new tavern; and several ex partners dislike his way of doing things and want revenge
Ideals: Philantrophist. Bonds: Job, Poor, Enemies. Occupation: Scribe
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 15)
Armor Class 12
Hit Points 132 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 18 (+4) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Goblin, Abyssal, Sylvan
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
Possessions: 4000 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (70 gp). Fire opal pendant on a fine gold chain (1400 gp). A necklace of small pink pearls (2000 gp). A delicate silver chain set with a tourmaline (70 gp). Gold music box (1000 gp). Carved bone or ivory statuette (70 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mreksh Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man has the majority of his body covered in plate. His crest is rusty and curly. His gold eyes lackadaisically let the world flow into them.
Personality: Mreksh hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born to a poor family in the city he treasured whatever gifts he got. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption
Ideals: Artistic, Justice. Bonds: Poor, Criminal record. Occupation: Performer
Voice: Farmer accent
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 48 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 1500 gp. Carnelian (50 gp). Obsidian (10 gp). Tourmaline (130 gp). Alexandrite (1200 gp). Iolite (50 gp). Freshwater pearl (10 gp). Amber (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Traki Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and is pretty ugly. His chestnut hair, when down, is lengthy. His eyes are likewise green.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After months of barely getting by, Traki managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He has money and likes to spend it; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Ugly, Antagonistic, Disease. Bonds: Criminal record, Rich. Occupation: Guard
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 10 (+0) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 400 gp.
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