Salasar Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears baggy black pantaloons and a tan scarf. He has styled his green crest well, parting it to the right. He wears round tiny glasses practically rammed into his face.
Personality: Prone to second guessing himself, he comes off as nervous. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in the east to a Bowyer, Salasar learned a great deal about his father's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He has since lost track of the people in his past.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Flaws: Shy. Bonds: Family, Job, Attractive, Adventurer. Occupation: Bowyer
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 28 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 600 gp. White opal (1200 gp).
Gerard Burton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing a long, grey cloak. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He receives visions of the future at random moments
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He helped his father out around the business and became quite the natural. He's since become an addict/alcoholic.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted. Flaws: Addict. Bonds: Enemies, Religious, Job. Occupation: Sage
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 8 (-1) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 70 gp.
Enialis Koehlanna, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fighting clothing, which leaves very little to the imagination. His red hair is drawn into a tight pony tail with a rose scrunchie. His otherwise smooth face is marked with small tiny scars.
Personality: He exudes charisma. He is a tour de force of persuasion. He plays an instrument quite well.
History: Born in a small village he learned the ways of the warrior from his mother. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has never given up on his poetry dream.
Motivation: An old rival family wants him found.
Ideals: Fighting, Artistic. Bonds: Attractive, Family. Occupation: Hunter
Voice: Shortens vowels
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Auran
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 100 gp. Emerald (800 gp). Red garnet (50 gp). Deep blue spinel (300 gp).
Creega Burton, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. With bright auburn hair. Her half smiles and hazel eyes are beguiling and draw you in.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She never wears the same outfit twice, unless she absolutely has to.
History: Born to a pair of adventurers, Creega grew up listening to her father's many stories. As a young adult she joined a group advocating for an improvement in Half-Orc conditions. She has never given up on her poetry dream.
Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Racist. Bonds: Attractive, Enemies, Adventurer. Occupation: Layabout
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: Just what you see.
Kody Clapham, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is well dressed, but even with his fine clothing he looks run-down. His blonde hair is cut short. He tend to wears goggles to shield his eyes.
Personality: He snorts whenever he laughs or is feeling confident. He cannot resist a sob story and will often dote over anyone who has one.
History: Kody was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Slave Trader. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Find a way to reverse the transformation of his brother; and money/treasure
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Rich, Family. Occupation: Slave Trader
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. 3 Thunderstones.
Direcris Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man wears a green costume with the symbols of the four houses of cards on his torso. His scarlet crest is unkempt and raggedy. His fierce red eyes like to dwell on things.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born in the east, but his parents moved at a very young age to the west. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Slave, Immigrant. Occupation: Navigator
Voice: Switch between two voices
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 400 gp. Obsidian (5 gp).
Delebean Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He very much looks the part of a Spice Merchant. He has a moderate pudge and is not very fit. His long red hair is drawn into a two foot long braid. He has green eyes.
Personality: Delebean speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised in a white middle class family as the only child. Delebean was born on a far eastern plains where he grew up under the tutelage of his father, an expert Spice Merchant. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.
Motivation: To find somewhere to settle down.
Ideals: Impeccable. Flaws: Fearful, Mundane. Bonds: Job, Immigrant. Occupation: Spice Merchant
Voice: Relaxed voice
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 12000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
