Sun Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents, and he perpetually has his morningstar ready. He sports a flattop fur cut. This copper eyed westerner is not easily forgotten.
Personality: He snorts whenever he laughs or is feeling confident. He does not trust anyone and sleeps with one eye open.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was an apprentice working in his mother's forge. He tends to his Navigator job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business.
Ideals: Fighting, Artistic. Flaws: Insomniac. Bonds: Attractive, Job. Occupation: Navigator
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 7)
Armor Class 12
Hit Points 52 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 18 (+4) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 12000 sp. 1 Minor magic item.
Seven On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: A 5'11" northern woman, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her cinnamon fur is unkempt and raggedy. She has a dull look in her hazel eyes.
Personality: This woman loves dancing and to teach people dancing more than just about anything. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her divine abilities were realized during a raid on her village. She is searching for what she claims is her rightful reward.
Motivation: She wants nothing more than to rejoin the army; and she desires power and/or immortality
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer, Military. Occupation: Barrister
Voice: Old thin voice
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 400 gp.
Cory Yardley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair is lengthy and is close to two feet long. His hazel eyes peer out from beneath his deerstalker brown hat.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hasn't been sleeping well lately.
Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army
Flaws: Sensitive, Antagonistic, Insomniac. Bonds: Military, Slave. Occupation: Butcher
Voice: Raspy
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 19 (+4) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Druidic, Celestial, Terran, Halfling
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 500 gp. Bloodstone (70 gp). Blue quartz (10 gp). Red garnet (120 gp). Chrysoprase (70 gp). 1 Breastplate. 1 Half-Plate. 1 Half-Plate.
Maiathah Meliamne, Female Elf [Permalink]
Personal [hide]
Description: She is renowned for her bright blue dresses and hats. She is physically well-built. She has done her best to style her auburn hair to look like a famous performer. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Maiathah was raised in a hard working conservative environment. She found a children's book about a Elf Barbarian who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She's looking for her big break; and she wants to meet her childhood hero
Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Doctor
Voice: Irish accent
Attributes [hide]
Medium (5'0") Elf, True Neutral (CR 8)
Armor Class 12
Hit Points 64 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Abyssal
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
Possessions: 900 gp.
Mardred Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears baggy grey pantaloons and a brown scarf. Her auburn hair has been sun bleached extensively. Her eyes are likewise green. Her teeth are white and perfect.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She got into the Barkeep business at a young age. She took every job she could get her hands on, but the opportunities for Dwarves in the north were limited. She inherited the family business which she has now maintained for 14 years.
Motivation: Expand her business.
Ideals: Justice, Logical. Bonds: Immigrant, Attractive, Job. Occupation: Barkeep
Voice: Scandinavian accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 370 gp.
Astar Bitter, Male Tiefling [Permalink]
Personal [hide]
Description: 5'8" and lanky with angular features, he is an attractive figure. He wears a green coat over a blue low-cut shirt, and a Stetson hat upon his head. His dark red hair is kept up in a ponytail inside a Stetson hat. He is very pretty but has cold, dead eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in a small plains village. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was always very intelligent and has formed a secret society of philosophers.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Nature, Mentor. Occupation: Glassblower
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Tiefling, Neutral Good (CR 14)
Armor Class 10
Hit Points 81 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 18 (+4) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Sylvan, Orc
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
Possessions: 6000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rhogar Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears baggy black pantaloons and a blue scarf. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His wide-brimmed hat is riddled with cuts and holes. He wears a mask on his face.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to fit into much smaller and tighter spaces than normal.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down.
Ideals: Optimist, Gifted. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Miller
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 5)
Armor Class 11
Hit Points 10 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 7 (-2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 3000 sp. 1 Minor magic item.
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