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NPC Generator

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Advanced [show]


Thea Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'2" has a big stupid grin on her face most of the time. She does not wear sleeves and tends to eschew shirts when she can avoid it. She keeps her black hair in a pixie cut. Her fierce amber eyes like to dwell on things.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. Further she is a bit of a stoner and is frequently out of it.

History: She was born in the north, but her parents moved at a very young age to the south. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.

Motivation: She loathes her own lifestyle; and she wants to meet her childhood hero

Flaws: Addict, Depressed. Bonds: Guardian, Immigrant, Adventurer. Occupation: Apothecary

Voice: Scratchy, weak

Attributes [hide]

Thea Wildcloak, Female Halfling Warlock 3
Small (3'2") Halfling, True Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)13 (+1) 12 (+1)10 (+0)
Skills Athletics +2, History +3
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 400 gp. 1 Everburning torch. 1 Antitoxin. 7 Acid flasks.


Social Check DCs


Galiena Vance, Female Human [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She wears tight fitting clothing which further accentuates her frame. Her hair is greying and her face has many wrinkles. Her violet eyes have a joyful gleam in them most of the time.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Galiena fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for her; and someone believes her a fraud

Ideals: Passionate, Fighting, Gifted, Impeccable. Bonds: Attractive, Enemies. Occupation: Bounty Hunter

Voice: Sensual and smooth

Attributes [hide]

Galiena Vance, Female Human Barbarian 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)14 (+2) 11 (+0)13 (+1)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Goblin, Auran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 gp. Lapis lazuli (13 gp).


Social Check DCs


Cumpen Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She likes to wear tan tank tops with grey skirt. Her brown hair, when down, is lengthy. She wears a mask on her face.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She got into the Bellfounder business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Retire the richest woman in the east; and she is unsatisfied with her job

Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Bellfounder

Voice: Breathy voice

Attributes [hide]

Cumpen Scheppen, Female Gnome Ranger 4
Small (3'1") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 14 (+2)8 (-1) 14 (+2)13 (+1)
Skills History +1, Persuasion +3
Senses Passive Perception 12
Languages Gnome
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Minor magic item.


Social Check DCs


Yurgunn Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'10" has a big stupid grin on her face most of the time. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has a very tight haircut. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: She will rave to anyone who will listen. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She got into the Barber business at a young age. Her first spouse was a Painter, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She inherited the family business which she has now maintained for 14 years.

Motivation: Her spouse's relatives view her with great suspicion.

Flaws: Ugly, Insane. Bonds: Job, Family. Occupation: Barber

Voice: Uses lots of figures of speech

Attributes [hide]

Yurgunn Rumnaheim, Female Dwarf Adept 11
Medium (3'10") Dwarf, Neutral Good (CR 11)
Armor Class 12
Hit Points 64 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)7 (-2) 14 (+2)6 (-2)
Skills Persuasion +2, Survival +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 2500 gp. Deep green spinel (90 gp). Moonstone (70 gp). Jet (90 gp).


Social Check DCs


Shedinn Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. He has no crest. He has a dull look in his gold eyes.

Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. He is a very good compulsive liar and kleptomaniac.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and he is a bit of a kleptomaniac

Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Criminal record, Rich. Occupation: Unemployed

Voice: High pitched, excited

Attributes [hide]

Shedinn Hashphronyxadyn, Male Dragonborn Rogue 8
Medium (6'6") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 7
Hit Points 29 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 11 (+0)17 (+3) 11 (+0)18 (+4)
Skills Performance +7, Survival +3
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +0 / 2d10-3, Grapple +1

Possessions: 1000 gp.


Social Check DCs


Trym Beitz, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is white and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aggressive, abrasive, and angry, Trym embodies much of what other species detest in the Humans. He would rather hide behind his crafts than deal with other people.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has never given up on his dancing dream.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Artistic. Flaws: Antagonistic, Shy, Disease. Occupation: Shipwright

Voice: Tuts and clicks tongue

Attributes [hide]

Trym Beitz, Male Human Commoner 11
Medium (5'1") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 14 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 6 (-2)12 (+1) 12 (+1)12 (+1)
Skills Acrobatics +4, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +5

Possessions: 1900 gp.


Social Check DCs


Norman Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, and he perpetually has his axe ready. His blonde hair is lengthy and is close to two feet long. He has several tiny amber earrings on each ear.

Personality: Cocky and sure of himself, he believes he is the best Detective born in the past three hundred years. As long as the job gets done he does not care how it got done.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Detective for hire.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Professionalism. Bonds: Rich, Job. Occupation: Detective

Voice: Speaks fast with a slight lisp

Attributes [hide]

Norman Mitchell, Male Human Sorcerer 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)11 (+0) 10 (+0)12 (+1)
Skills Investigation +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 1 Masterwork manacles. 1 Disguise kit. 1 Silk rope.


Social Check DCs

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