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NPC Generator

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Advanced [show]


Bardryn Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 3'10" and dresses well, typically a more casual-formal manner. Her right leg appears badly burned and disfigured. Her chestnut hair is slicked back into a classic pompadour. Her violet eyes lackadaisically let the world flow into them.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: The child of western immigrants she idolized her mother. Bardryn was born on a far western desert where she grew up under the tutelage of her mother, an expert Miller. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is not mentally stable, and does not behave rationally; and to protect her home

Flaws: Disease, Forgetful. Bonds: Attractive, Immigrant. Occupation: Miller

Voice: Pirate accent

Attributes [hide]

Bardryn Glanhig, Female Dwarf Ranger 3
Medium (3'10") Dwarf, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)10 (+0) 10 (+0)13 (+1)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 14000 cp. 1 Darkwood Shield.


Social Check DCs


Matilda Leighton, Female Human [Permalink]

Personal [hide]

Description: She typically wears brown cloth garments or leather armor, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'4" when asserting herself. Her golden hair is unkempt and raggedy. She has gleaming, smiling violet eyes.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is a logical person and will generally grow upset if things defy logic and science.

History: Matilda hails from a village terrorized by gnolls. Through the years after Matilda was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Matilda's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Matilda and her spouse have recently divorced.

Motivation: Several ex partners dislike her way of doing things and want revenge; and someone believes her a fraud

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies. Occupation: Seamstress

Voice: Gruff and masculine

Attributes [hide]

Matilda Leighton, Female Human Fighter 2
Medium (5'4") Human, Neutral Evil (CR 2)
Armor Class 9
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)16 (+3) 11 (+0)10 (+0)
Skills Nature +5, Stealth +1
Senses Passive Perception 10
Languages Common, Ignan, Halfling, Auran
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 400 sp. Amethyst (60 gp). Jet (60 gp).


Social Check DCs


Meriele Raethran, Female Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her blonde hair is long and unkept. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is a great chef.

History: Sold as a small child to a slaver, Meriele was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. After coming to the age of reason, Meriele took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and she is currently in port desperately looking for someone to get her out

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Mentor. Occupation: Locksmith

Voice: Pronounces O like U

Attributes [hide]

Meriele Raethran, Female Elf Commoner 3
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 2 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 7 (-2)12 (+1) 18 (+4)10 (+0)
Skills Deception +2, Investigation +3
Senses Passive Perception 14
Languages Common, Elven, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 80 pp.


Social Check DCs


Ilde Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has no hair. She has amber eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken from her home at a very young age. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure.

Flaws: Ugly, Antagonistic, Forgetful. Bonds: Rich, Slave. Occupation: Mayor

Voice: French accent

Attributes [hide]

Ilde Ungart, Female Dwarf Rogue 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)15 (+2) 7 (-2)11 (+0)
Skills Arcana +4, Survival +0
Senses Passive Perception 8
Languages Common, Dwarven, Aquan, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1 Chain shirt.


Social Check DCs


Serpent Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His black fur is thinning but still full. This hazel eyed southerner is not easily forgotten.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born a particularly ugly child, much to the horror of his parents. While studying, he fell in love. They married and had a daughter. He inherited the family business which he has now maintained for 13 years.

Motivation: To be a Assassin again; and someone believes him a fraud

Flaws: Ugly. Bonds: Job, In love, Enemies. Occupation: Beggar

Voice: Whispers

Attributes [hide]

Serpent Wind, Male Tabaxi Rogue 6
Medium (6'6") Tabaxi, Chaotic Good (CR 6)
Armor Class 9
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)10 (+0) 12 (+1)11 (+0)
Skills Acrobatics +2, Athletics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple +2

Possessions: Coral (150 gp). Blue quartz (15 gp). Deep blue spinel (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Grief, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a weathered and beat up set of banded mail beneath an oversized green coat. He has wavy silver hair. He wears round tiny glasses practically rammed into his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a ruthless business man, a trait he acquired from his mother.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Slave. Occupation: Scribe

Voice: Old Prospector

Attributes [hide]

Ahrim Grief, Male Tiefling Barbarian 5
Medium (5'5") Tiefling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 37 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)15 (+2) 10 (+0)19 (+4)
Skills Religion +5, Survival +3
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: Jade (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pikar Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His long white hair is drawn into a two foot long braid. His green eyes are slightly larger than normal.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He can't help but pocket interesting objects he comes across

History: A powerful wizard made him what he is. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Criminal record, Mentor. Occupation: Brewer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Pikar Wildheart, Male Halfling Commoner 4
Small (3'4") Halfling, Neutral Evil (CR 4)
Armor Class 10
Hit Points 12 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)9 (-1) 14 (+2)7 (-2)
Skills Persuasion +0, Religion +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 46000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Solid gold idol (800 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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