Cressel Guilt, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he likes to wear black tank tops with pastel pants. His black hair is kept up in a ponytail inside a deerstalker hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is calm most of the time but flees social interaction. He also hits on women, regardless of circumstances.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's repulsed by the PC; and he has a crush on the local actor
Flaws: Shy, Insane, Antagonistic. Bonds: Has a crush, Rich. Occupation: Body Guard
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 52 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 7 (-2) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Celestial, Orc
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1400 gp. Hematite (9 gp). Rich purple corundum (1100 gp). Rhodochrosite (9 gp). Deep blue spinel (1300 gp).
Robert Lindsay, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. He has a very tight haircut. His ears are large.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: A powerful wizard made him what he is. He moved out north to avoid the crime he committed. He has dedicated himself to building a better trade route.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and meet up once more with his childhood friend
Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Mentor, Criminal record. Occupation: Herbalist
Voice: Excited and jittery
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 33 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +3
Possessions: Golden yellow topaz (500 gp). Red garnet (120 gp). Bloodstone (80 gp). Sardonyx (80 gp). Bloodstone (80 gp). Golden yellow topaz (500 gp). Aquamarine (500 gp). Blue quartz (9 gp).
Mastema Dodge, Female Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She has a large green mantle and cape that has been intricately interwoven into her black robe. Her brown hair is drawn into a tight pony tail with a skull scrunchie. She wears large thick round spectacles.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She enjoys reading and quiet.
History: Born in the south to a Mayor, Mastema learned a great deal about her mother's area of expertise. Her family was turned out during the war. She and her family wandered south to less war torn lands. She's also a talented Fisher, but doesn't like to broadcast it.
Motivation: She'd like to take her coworkers down a peg; and expand her business
Ideals: Logical. Flaws: Ugly, PTSD. Bonds: Criminal record, Job. Occupation: Mayor
Voice: Speaks with a cold
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 77 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
Possessions: 260 pp. Zircon (80 gp). Fire opal (1400 gp). Rich purple corundum (1400 gp). Red spinel (100 gp). Lapis lazuli (10 gp). Emerald (1400 gp). 1 Minor magic item.
Sun Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'7" has a big stupid grin on her face most of the time. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her red fur is greasy and uncared for. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. A true patriot, Sun would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: From birth she was tutored by a cruel and relentless mentor. Her necromantic abilities were realized during a raid on her village. She has recently gotten a pet goose that steals things from people.
Motivation: Seeks redemption.
Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Military, Mentor. Occupation: Courier
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Evil (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Skog Gentry, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he prefers to wear white clothing when he does not wear armor. He is bald on top and has large auburn tufts of hair around his ears. His eyes are amber and he is always smoking a pipe.
Personality: He is overprotective of those who hire his services. He is a font of random trivia from the lore and stories he has discovered
History: He was born in a small desert village. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: A strong sense of loyalty to Tiefling people.
Ideals: Logical. Flaws: Ugly, Racist. Bonds: Guardian, Nature. Occupation: Bookbinder
Voice: Mousy voice
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Good (CR 8)
Armor Class 13
Hit Points 38 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 9 (-1) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Giant, Druidic
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1400 gp. Sapphire pendant on gold chain (2700 gp). Embroidered silk and velvet mantle with numerous moonstones (2700 gp). Finely wrought small gold bracelet (40 gp).
Mamnen Ideal, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a green armored body suit, with a simple blue line shooting up and back down. He has styled his black hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He can't help but pocket interesting objects he comes across
History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Seeks redemption; and he has decided he is irredeemable
Ideals: Opinionated. Flaws: Insane, Disease. Bonds: Criminal record. Occupation: Bather
Voice: Timid voice
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 32 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 1500 gp.
Krimmon Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a fine chain shirt which he covers with red colored cloaks and clothing. His red hair, when down, is lengthy. He is very pretty but has cold, dead eyes.
Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Krimmon never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: To be a Detective again; and he is not mentally stable, and does not behave rationally
Flaws: Disease, Insane. Bonds: Attractive, Job, In love. Occupation: Locksmith
Voice: Middle-eastern accent
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 49 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 19 (+4) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Druidic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 600 gp. Zircon (70 gp).
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