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NPC Generator

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Advanced [show]


Elysande Winchester, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears brown painted combat armor at almost all times. Her auburn hair is still thick. Her half smiles and violet eyes are beguiling and draw you in.

Personality: She is mildly Human supremacist, though she does not identify as such. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: Elysande lived on a farm with her father, near the main road leading to a nearby town. As a young adult she joined a group advocating for an improvement in Human conditions. She has since lost track of the people in her past.

Motivation: Wants to work out more often; and a strong sense of loyalty to dragonborn people

Ideals: Athletic. Flaws: Racist. Bonds: Attractive, Family. Occupation: Body Guard

Voice: Stutters

Attributes [hide]

Elysande Winchester, Female Human Monk 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 8 (-1)15 (+2) 11 (+0)14 (+2)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Druidic, Terran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 15000 cp. Hematite (16 gp). 2 Smokesticks.


Social Check DCs


Hugh Camden, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears grey cloth garments or leather armor. He wears his auburn hair up in a very large beehive style do. His blue eyes are slightly larger than normal.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and balancing his hectic life and new engraver responsibilities is difficult

Ideals: Optimist, Justice. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Engraver

Voice: Shortens vowels

Attributes [hide]

Hugh Camden, Male Human Aristocrat 1
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 18 (+4)18 (+4) 12 (+1)14 (+2)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Aquan, Draconic, Gnoll, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 20 pp.


Social Check DCs


Anne Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears bulky violet painted plate armor. Her black hair is well kept. She has gleaming, smiling blue eyes.

Personality: Stoic and calm, she prefers to meditate than take action. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: When she was but 5 years old her parents immigrated from the south. Her family was turned out during the war. She and her family wandered south to less war torn lands. She left for the south, certain she would find work there.

Motivation: An old rival family wants her found; and her relatives are trying to arrange a marriage

Ideals: Athletic, Disciplined. Flaws: PTSD. Bonds: Family, Immigrant. Occupation: Junk Dealer

Voice: Scandinavian accent

Attributes [hide]

Anne Ray, Female Half-Elf Warrior 5
Medium (4'7") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)16 (+3) 12 (+1)15 (+2)
Skills Acrobatics +2, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Terran, Orc, Celestial
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +4

Possessions: 30000 cp. Black pearl (800 gp).


Social Check DCs


Don Royal, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears baggy brown pantaloons and a grey scarf. His deerstalker hat is riddled with cuts and holes. His eyes are green and he is always smoking a pipe.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is able to fit into much smaller and tighter spaces than normal.

History: He was born on a small isolated farm. After coming to the age of reason, Don took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying sister.

Motivation: Wants to have a good time and be beloved.

Ideals: Gifted. Flaws: Ugly, Cynical. Bonds: Poor, Nature. Occupation: Farmer

Voice: Booming voice

Attributes [hide]

Don Royal, Male Human Wizard 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 11 (+0)11 (+0) 11 (+0)10 (+0)
Skills Animal Handling +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 300 gp. Aquamarine (600 gp). Chrysoprase (80 gp). Freshwater pearl (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dworic Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is bristling with hidden weapons, mostly sickles and crossbows. He has a small bristly mustache and wavy red hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Dworic grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better trade route.

Motivation: He desires power and/or immortality; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Logical. Flaws: Addict, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Dilettante

Voice: Soft and mumbly

Attributes [hide]

Dworic Bloodkith, Male Dwarf Rogue 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)11 (+0) 8 (-1)15 (+2)
Skills Deception +4, Nature +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 110 gp. Rose (20 gp). Moss agate (12 gp). Carnelian (20 gp).


Social Check DCs


River Of Shadows, Female Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears dark leathers with embroidery. She has styled her white fur well, parting it to the left. Her copper eyes dart from person to person to random spaces in the air.

Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She always tries to repair and not replace. It was this mentality that drove her into the Fletcher business.

History: From birth she was tutored by a cruel and relentless mentor. She went to a religious school and was inspired by the priests there in charitable deeds. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: A strong sense of loyalty to Tabaxi people.

Ideals: Persistence. Flaws: Racist. Bonds: Attractive, Mentor, Religious. Occupation: Fletcher

Voice: Raspy

Attributes [hide]

River Of Shadows, Female Tabaxi Rogue 10
Medium (5'6") Tabaxi, Lawful Good (CR 10)
Armor Class 10
Hit Points 47 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)17 (+3) 18 (+4)14 (+2)
Skills Acrobatics +4, Investigation +7
Senses Passive Perception 14
Languages Common, Halfling, Celestial, Druidic
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +7

Possessions: 6000 sp.


Social Check DCs


Gennal Galanodel, Male Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a worn and beaten armor. His auburn hair is kept up in a ponytail inside a wide-brimmed hat. He wears an eyepatch.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He always tries to repair and not replace. It was this mentality that drove him into the Spice Merchant business.

History: Born to a pair of adventurers, Gennal grew up listening to his father's many stories. Gennal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Persistence. Flaws: Ugly. Bonds: Adventurer. Occupation: Spice Merchant

Voice: Middle-eastern accent

Attributes [hide]

Gennal Galanodel, Male Elf Ranger 3
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)11 (+0) 13 (+1)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2700 sp. 1 Half-Plate.


Social Check DCs

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