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NPC Generator

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Advanced [show]


Orryn Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a tan and black handkerchief worn on his left side. He has a penchant for wearing a ring with an oversized topaz on his left hand. His chestnut hair is cut short with large spiked bangs in the front. He wears a mask on his face.

Personality: He speaks before he thinks and is too direct. He is obsessed with a lost civilization.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and an old rival family wants him found

Flaws: Impulsive, Disease. Bonds: Rich, Adventurer, Mentor, Family. Occupation: Carter

Voice: Smooth and feminine

Attributes [hide]

Orryn Scheppen, Male Gnome Monk 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)11 (+0) 11 (+0)14 (+2)
Skills History +2, Nature +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. Alexandrite (1000 gp). Lapis lazuli (7 gp). Black opal (1200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Three In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman stands a little under 5'11" and is a bit bulky. She is very muscular particularly in the legs. She sports brown clothing, slightly heavier than average wear. She keeps her lavender fur in a pixie cut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She has had some formal writing training, and achieved minor success. She has set out to sabotage the competition.

Motivation: She is unsatisfied with her job; and to be a shipwright again

Ideals: Artistic. Bonds: Attractive, Job, Military, Religious. Occupation: Servant

Voice: Rhymes sentences (sorry)

Attributes [hide]

Three In the Wind, Female Tabaxi Aristocrat 4
Medium (5'11") Tabaxi, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Athletics +4, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Banded mail. 1 Darkwood Shield.


Social Check DCs


Arumawann Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears blue trousers with white and brown striped suspenders. He wears various colorful collared shirts. He sports a flattop hair cut. He is baby faced.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: From birth he was tutored by a cruel and relentless mentor. His father took him hunting and taught him how to get in the mind of other creatures. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Sabotage a competitor.

Flaws: Ugly. Bonds: Job, Rich, Mentor, Nature. Occupation: Shepherd

Voice: Speaks like tongue is numb

Attributes [hide]

Arumawann Oomtrowl, Male Gnome Commoner 2
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 15
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills History +3, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Silent Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His white fur is unkempt and raggedy. His eyes, though not visible through his cowl, are green.

Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with a lost civilization.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He has never given up on his music dream.

Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Adventurer, Military. Occupation: Fortune-teller

Voice: Prounounces S like Z

Attributes [hide]

Silent Grass, Male Tabaxi Bard 9
Medium (6'4") Tabaxi, Chaotic Good (CR 9)
Armor Class 11
Hit Points 34 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)16 (+3) 9 (-1)16 (+3)
Skills History +6, Religion +6
Senses Passive Perception 9
Languages Common, Celestial, Draconic, Elven
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143332000

Possessions: 240 pp. Red spinel (110 gp). Lapis lazuli (4 gp). Aquamarine (700 gp). Jet (110 gp). Banded agate (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolen Cithreth, Male Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in earthy colors with a tan and violet handkerchief worn on his right side. His golden hair is lengthy. He has gleaming, smiling gray eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Rolen was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To unite with his brother; and retire the richest man in the south

Ideals: Optimist, Logical, Entrepeneur. Flaws: Insane. Bonds: Family, Poor. Occupation: Sculptor

Voice: Switch between two voices

Attributes [hide]

Rolen Cithreth, Male Elf Commoner 3
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)12 (+1) 18 (+4)13 (+1)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp. 1 Antitoxin. 1 Smokesticks.


Social Check DCs


Sannl Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: A 4'1" southern woman, she is typically in her Adventurer uniform. Her red hair is lengthy and is close to two feet long. Her otherwise smooth face is marked with small tiny scars.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a great chef.

History: Sannl was born in the south. At a young age she loved to build and create. She moved from fad to fad and when she turned 15 she discovered dancing. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Sabotage a competitor; and balancing her hectic life and new adventurer responsibilities is difficult

Ideals: Gifted, Persistence, Artistic. Flaws: Antagonistic. Bonds: Job. Occupation: Adventurer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Sannl Rumnaheim, Female Dwarf Commoner 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)12 (+1) 15 (+2)13 (+1)
Skills Perception +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 80 pp. Smoky quartz (50 gp).


Social Check DCs


Akmen Destiny, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'5". He is well dressed, but even with his fine clothing he looks run-down, and his gloved hand is found clutching a sickle. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: The child of a Laborer, who enjoyed hunting, Akmen was taken on many hunting expeditions. He was taken from his home at a very young age. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice. Bonds: Attractive, Criminal record, Nature, Slave. Occupation: Priest

Voice: Smooth and feminine

Attributes [hide]

Akmen Destiny, Male Tiefling Ranger 1
Medium (6'5") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)13 (+1) 12 (+1)12 (+1)
Skills Athletics +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs

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