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NPC Generator

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Advanced [show]


Matilda Gracey, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears a simple grey robe with white stripes complete with hood. She sports auburn long hair. Her blue eyes peer out from beneath her broad grey hat.

Personality: Matilda speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She has a small toy that she constantly fidgets with.

History: Matilda was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A gifted student she started as a Healer, but she got bored and became a Sage. She ran away from her former home and has been making her living as a Sage for the past few years.

Motivation: Balancing her hectic life and new Sage responsibilities is difficult; and nothing but the best is good enough for her

Ideals: Impeccable. Flaws: Addict. Bonds: Poor, Job. Occupation: Sage

Voice: Hissing voice

Attributes [hide]

Matilda Gracey, Female Human Rogue 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)8 (-1) 14 (+2)16 (+3)
Skills Insight +4, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 pp.


Social Check DCs


Oriff Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is well dressed, but even with her fine clothing she looks run-down. She has a penchant for wearing a ring with an oversized sapphire on her left hand. Her hair is blonde and very short. Her skin is flawless and her amber eyes scan people very quickly.

Personality: Always inclined to offer people food she seems plenty friendly. Energy wise she seems alert and responsive.

History: Oriff was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Cook. She tends to her Cook job now, and dutifully fulfills any obligations she has.

Motivation: To be a Architect again; and she uses money and sex appeal to get what she needs

Ideals: Philantrophist, Professionalism. Bonds: Rich, Attractive, Job. Occupation: Cook

Voice: Slow speaker

Attributes [hide]

Oriff Torunn, Female Dwarf Bard 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)11 (+0) 14 (+2)12 (+1)
Skills Persuasion +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 700 sp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver chalice with lapis lazuli gems (30 gp). 1 Chain shirt.


Social Check DCs


Namfoodle Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a flattop hair cut. He wears a mask on his face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is obsessed with his god.

History: He was born on a small isolated farm. He was taken as a slave by a traveling circus and forced to perform He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Fighting, Athletic. Bonds: Attractive, Religious, Nature, Slave. Occupation: Farmer

Voice: Uses lots of figures of speech

Attributes [hide]

Namfoodle Waggletop, Male Gnome Expert 3
Small (3'6") Gnome, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)5 (-3) 12 (+1)16 (+3)
Skills Deception +5, Religion -1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Dazzazn Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears black trousers with tan and white striped suspenders. He wears various colorful collared shirts. His bronze crest is knotted and matted. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He is a Lamia in disguise. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Flaws: Addict, Cynical. Bonds: Adventurer. Occupation: Merchant

Voice: Relaxed voice

Attributes [hide]

Dazzazn Mystan, Male Dragonborn Druid 4
Medium (6'1") Dragonborn, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)8 (-1) 7 (-2)9 (-1)
Skills Athletics +3, Persuasion +1
Senses Passive Perception 8
Languages
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs


Nim Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is renowned for his bright yellow suits and hats. His golden hair has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is skeptical of what others tell him and is slow to trust.

History: He was born the only child of a wealthy merchant. Like his father and his brother before him, after school he went straight into learning to become a Fortune-teller. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Further expansion of business.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Job. Occupation: Fortune-teller

Voice: Stutters

Attributes [hide]

Nim Xistsrith, Male Half-Elf Warlock 5
Medium (5'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 7 (-2)12 (+1) 10 (+0)14 (+2)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 200 gp.


Social Check DCs


Richard Heiser, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in earthy colors with a yellow and green handkerchief worn on his right side. His silver hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. The war was a terrible time for him, and Richard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has had some formal painting training, and achieved minor success. Since then, he has sought to make the best of life.

Motivation: He feels kind of lost in life; and he is content

Ideals: Optimist, Artistic. Flaws: Depressed, Mundane. Bonds: Attractive, Military. Occupation: Marshal

Voice: Prounounces S like Z

Attributes [hide]

Richard Heiser, Male Half-Elf Adept 3
Medium (5'2") Half-Elf, True Neutral (CR 3)
Armor Class 8
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 12 (+1)6 (-2) 15 (+2)11 (+0)
Skills Persuasion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 100 gp. Amethyst (160 gp). Lapis lazuli (12 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Jezebeth Passion, Female Tiefling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she very much looks the part of a Junk Dealer. She keeps her chestnut hair in a flapper bob. She wears large thick round spectacles.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She always tries to repair and not replace. It was this mentality that drove her into the Junk Dealer business.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To be a Hunter again.

Ideals: Impeccable, Persistence, Gifted. Bonds: Job, Nature. Occupation: Junk Dealer

Voice: Thin and wheezing

Attributes [hide]

Jezebeth Passion, Female Tiefling Paladin 4
Medium (5'9") Tiefling, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)11 (+0) 11 (+0)14 (+2)
Skills Performance +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp. 1 Half-Plate. 1 Chain shirt. 1 Chain shirt.


Social Check DCs

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