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Advanced [show]


Two Llamas On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she likes to wear ponchos typically of a light brown in addition to tight pants. She keeps her cinnamon fur in a flapper bob. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She has a habit of throwing herself into exceedingly dangerous situations.

History: Two Llamas was born the youngest of three triplets. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. By chance she met her sister recently and the two have been together since.

Motivation: Find a way to reverse the transformation of her sister; and her relatives are trying to arrange a marriage

Flaws: Shy, Impulsive, Fearful. Bonds: Attractive, Family. Occupation: Ruler

Voice: Scandinavian accent

Attributes [hide]

Two Llamas On the Water, Female Tabaxi Sorcerer 3
Medium (5'1") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)13 (+1) 15 (+2)16 (+3)
Skills Performance +5, Survival +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 200 gp. Silver pearl (100 gp). 1 Masterwork Common Melee.


Social Check DCs


Millicent Clapham, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her auburn hair is braided into rings. Her skin is flawless and her amber eyes scan people very quickly.

Personality: A deeply religious woman she believes everything happens for a reason. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with a spirit at a very young age, Millicent has worked very hard to control her curse. She now mingles about in high society.

Motivation: She uses money and sex appeal to get what she needs.

Flaws: Shy, Disease. Bonds: Attractive, Religious, Rich. Occupation: Performer

Voice: Italian accent

Attributes [hide]

Millicent Clapham, Female Human Rogue 8
Medium (5'3") Human, Neutral Evil (CR 8)
Armor Class 14
Hit Points 32 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 11 (+0)12 (+1) 8 (-1)14 (+2)
Skills Perception +2, Stealth +7
Senses Passive Perception 17
Languages Common, Celestial
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4

Possessions: 140 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ribbles Offund, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he is well dressed, but even with his fine clothing he looks run-down. His golden hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with finding treasure.

History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Retire the richest man in the west; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Entrepeneur. Flaws: Insomniac, Shy. Bonds: Attractive, Adventurer. Occupation: Barrister

Voice: Shortens vowels

Attributes [hide]

Ribbles Offund, Male Gnome Fighter 14
Small (3'5") Gnome, Chaotic Good (CR 14)
Armor Class 14
Hit Points 105 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)10 (+0) 10 (+0)18 (+4)
Skills Medicine +5, Persuasion +9
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3

Possessions: 1000 pp. A roughly beaten golden orb (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver ewer (10 gp). Brass mug with jade inlays (100 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Fire opal pendant on a fine gold chain (1500 gp). Solid gold idol (400 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Embroidered and bejeweled glove (4000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Old masterpiece painting (1500 gp).


Social Check DCs


Art Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of swords on his belt, each one with a emerald on the hilt. His long beige fur is drawn into a two foot long braid. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy, self-centered, vain, and jealous.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Art and his spouse have recently divorced.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Antagonistic, Selfish. Occupation: Interpreter

Voice: growls and snarls, animalistic

Attributes [hide]

Art Mirror, Male Tabaxi Ranger 3
Medium (6'0") Tabaxi, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)12 (+1) 10 (+0)15 (+2)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anastrianna Yaeldrin, Female Elf [Permalink]

Personal [hide]

Description: She wears suspenders and blue workpants. Her shirt is yellow, and she wears a heavy blue leather apron most of the time. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her white hair in a flapper bob. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is able to make almost anything out of random pieces of junk.

History: She was born to loving parents in a slum to the west. Her druidic abilities were realized during a raid on her village. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Merchant

Voice: Eastern European accent

Attributes [hide]

Anastrianna Yaeldrin, Female Elf Wizard 2
Medium (4'11") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)7 (-2) 14 (+2)11 (+0)
Skills Arcana +0, Perception +4
Senses Passive Perception 14
Languages Elven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 210 gp.


Social Check DCs


Rurik Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears light armors faded through time and improper care. His hair, while still mostly red, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is happy with his job as a Apothecary. He turns his eye from what people do, preferring to live and let live. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the east to a Apothecary, Rurik learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 5 years.

Motivation: Wants to open a new tavern; and to be a fortune-teller again

Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Job. Occupation: Apothecary

Voice: Spits words with contempt

Attributes [hide]

Rurik Aranore, Male Dwarf Cleric 12
Medium (4'0") Dwarf, Lawful Good (CR 12)
Armor Class 9
Hit Points 83 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)11 (+0) 15 (+2)11 (+0)
Skills Performance +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654433

Possessions: 400 pp.


Social Check DCs


Aerdeth Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His auburn hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is able to make almost anything out of random pieces of junk.

History: His mother raised him in a mountain cabin. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Halfling compassion; and a strong sense of loyalty to halfling people

Ideals: Gifted. Flaws: Shy, Racist. Bonds: Attractive, Nature. Occupation: Barkeep

Voice: Sensual and smooth

Attributes [hide]

Aerdeth Caerdonel, Male Elf Cleric 3
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)15 (+2) 17 (+3)17 (+3)
Skills Medicine +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven, Orc, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 6000 cp. 1 Half-Plate.


Social Check DCs

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