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NPC Generator

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Advanced [show]


Makaria Mercy, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is generally well dressed albeit a few years behind the times. Her long blue hair is drawn into a two foot long braid. Her silver eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is extraordinarily eccentric. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Born in the south her family was never financially stable. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is a bit of a kleptomaniac; and she is not mentally stable, and does not behave rationally

Flaws: Addict, Insane. Bonds: Attractive, Poor, Criminal record. Occupation: Bookbinder

Voice: Spits and sputters

Attributes [hide]

Makaria Mercy, Female Tiefling Aristocrat 6
Medium (6'2") Tiefling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)18 (+4) 8 (-1)18 (+4)
Skills Animal Handling +2, Investigation +7
Senses Passive Perception 9
Languages Common, Druidic, Infernal, Sylvan, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emmeline Dumph, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman usually wears her grey robe and has her monstrous two handed axe always slung over her shoulder. Her golden hair is lengthy. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: Cocky and sure of herself, she believes she is the best Bricklayer born in the past three hundred years. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with lycanthropy at a very young age, Emmeline has worked very hard to control her curse. She became a Bricklayer soon after.

Motivation: To prove her worth to the world; and wants to open a new tavern

Flaws: Ugly, Impulsive, Disease, Insomniac. Bonds: Job. Occupation: Bricklayer

Voice: Old Prospector

Attributes [hide]

Emmeline Dumph, Female Human Expert 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)11 (+0) 16 (+3)10 (+0)
Skills Athletics +5, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Felosial Leeming, Female Half-Elf [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light yellow in addition to tight pants, and carries quarterstaffs. Her hair is long and silver with streaks of white, and is pulled back with small yellow clips. Her ears are large.

Personality: A skeptical and narcissistic woman, Felosial's first love is herself. Her second love is also herself. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born in a small village she learned the ways of the warrior from her mother. Over the years she perfected her riding and shooting skills. She used her abilities to trick people and travel the world for free.

Motivation: She has comitted a past crime that haunts her to this day; and she feels that her past leaves her morally obligated to help

Ideals: Fighting, Impeccable. Flaws: Ugly, Insane. Bonds: Criminal record, Nature. Occupation: Stylist

Voice: Ums and uhs a lot

Attributes [hide]

Felosial Leeming, Female Half-Elf Rogue 5
Medium (5'0") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 10 (+0)4 (-3) 14 (+2)12 (+1)
Skills Acrobatics +6, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +4

Possessions: 400 gp. Blue quartz (12 gp). Obsidian (12 gp). 1 Minor magic item.


Social Check DCs


Paelias Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of hand crossbows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has styled his silver hair well, parting it to the left. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He speaks before he thinks and is too direct. He believes the world needs to unite to get rid of goblins once and for all.

History: He served in the navy to pay for his family's outstanding loans. There was a wharf not far from home where he often wandered off to fish. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of goblins; and many goblins want him driven away

Ideals: Fighting. Flaws: Addict, Impulsive. Bonds: Enemies, Military, Nature. Occupation: Unemployed

Voice: Squeaky

Attributes [hide]

Paelias Erenaeth, Male Elf Cleric 3
Medium (5'1") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)12 (+1) 14 (+2)10 (+0)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp. Citrine (60 gp). Star rose quartz (60 gp).


Social Check DCs


Vanchu Altham, Female Half-Orc [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears an entirely white suit with tan socks and a vest with buckled shoes. Her whole body is exceptionally muscular. Her auburn hair is singed and shortened. Her face is scarred and worn.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She does not trust anyone and sleeps with one eye open.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Vanchu was born on a far western desert where she grew up under the tutelage of her father, an expert Spice Merchant. She moves from town to town, unable to find a place to settle.

Motivation: She wants nothing more than to rejoin the army; and to pay off her debts

Ideals: Joker. Flaws: Ugly, Insomniac. Bonds: Immigrant, Military. Occupation: Spice Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Vanchu Altham, Female Half-Orc Cleric 10
Medium (6'5") Half-Orc, Lawful Good (CR 10)
Armor Class 11
Hit Points 73 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)15 (+2) 12 (+1)7 (-2)
Skills History +6, Investigation +6
Senses Passive Perception 11
Languages Common, Orc, Goblin, Sylvan
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644

Possessions: 2400 gp.


Social Check DCs


Shamil Murnig, Female Gnome [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She dresses like a well dressed Detective does. Her small hat is riddled with cuts and holes. She wears round tiny glasses practically rammed into her face.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Born in a small village she learned the ways of the warrior from her father. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is unsatisfied with her job; and wants to open a new tavern

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Immigrant, Mentor. Occupation: Detective

Voice: Timid voice

Attributes [hide]

Shamil Murnig, Female Gnome Warlock 12
Small (3'1") Gnome, Chaotic Good (CR 12)
Armor Class 10
Hit Points 52 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 9 (-1)15 (+2) 15 (+2)12 (+1)
Skills Arcana +6, Athletics +5
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Terran
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14433333

Possessions: 4000 gp. Gold and topaz bottle stopper cork (500 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Bertram Tenley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of magic on his torso. His skin is fair and his fingers are delicate and long. He has moderate length white hair. His eyes are green.

Personality: While he acts the brute, he is far gentler than he would appear. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants revenge against brigands; and a deep hatred of brigands

Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Nature, Enemies. Occupation: Scribe

Voice: Smoker's lung

Attributes [hide]

Bertram Tenley, Male Human Commoner 11
Medium (6'0") Human, Chaotic Good (CR 11)
Armor Class 8
Hit Points 30 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 11 (+0)10 (+0) 7 (-2)11 (+0)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +2 / 3d8-2, Grapple +2

Possessions: 10000 sp. 1 Minor magic item.


Social Check DCs

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