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NPC Generator

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Advanced [show]


Sun Of Passion, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears bulky pastel painted plate armor. Her fur is greying and her face has many wrinkles. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She uses divination through singing.

History: Born to a pair of adventurers, Sun grew up listening to her mother's many stories. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends

Ideals: Impeccable, Gifted. Flaws: Addict. Bonds: Adventurer. Occupation: Cook

Voice: Whispers

Attributes [hide]

Sun Of Passion, Female Tabaxi Barbarian 5
Medium (5'11") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 39 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)9 (-1) 10 (+0)14 (+2)
Skills Medicine +3, Nature +2
Senses Passive Perception 10
Languages
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Sindri Garrick, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman and is in decent physical shape. He has moderate length red hair. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is a Sage first and foremost. He believes firmly that knowledge should be universal. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Sindri hails from a village terrorized by orcs. His father had invested heavily in several trade routes and wanted him to inherit them. He's also a talented Guard, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Bonds: Rich, Attractive, Job, Family, Enemies. Occupation: Sage

Voice: Slurs words

Attributes [hide]

Sindri Garrick, Male Gnome Sorcerer 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 14 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 13000 sp. 1 Minor magic item.


Social Check DCs


Burto Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is cut close to his head. His gray eyes lackadaisically let the world flow into them.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Gifted from a young age, Burto studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Burto grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Burto. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Burto fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Fighting, Gifted. Flaws: Cynical. Bonds: Nature, Criminal record. Occupation: Barber

Voice: Slow speaker

Attributes [hide]

Burto Tosscobble, Male Halfling Cleric 4
Small (3'1") Halfling, Lawful Evil (CR 4)
Armor Class 16
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 12 (+1)14 (+2) 10 (+0)8 (-1)
Skills Acrobatics +7, History +4
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +7 / 1d10+5, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 100 gp.


Social Check DCs


Azzakh Caavylteradyn, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is well dressed, but even with his fine clothing he looks run-down. He has bronze crest. His thin eyebrows rest above his beady gold eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He does not believe in violence as a means to an end. He is a dedicated Bricklayer but believes his peers are too gung-ho.

History: Sold as a small child to a necromancer, Azzakh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise his children well; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Disciplined, Pacifist. Flaws: Ugly. Bonds: Mentor. Occupation: Bricklayer

Voice: Raspy

Attributes [hide]

Azzakh Caavylteradyn, Male Dragonborn Bard 6
Medium (6'4") Dragonborn, Neutral Evil (CR 6)
Armor Class 13
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)6 (-2) 13 (+1)18 (+4)
Skills Deception +7, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Three In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a pastel coat over a black low-cut shirt, and a small hat upon his head. He keeps his yellow fur in a flapper bob. His eyes are a pleasant green.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He also hits on women, regardless of circumstances.

History: His mother raised him in a mountain cabin. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and he's in love

Flaws: Greedy, Racist. Bonds: Has a crush, Nature, Rich. Occupation: Shipwright

Voice: Soft and mumbly

Attributes [hide]

Three In Woods, Male Tabaxi Warrior 12
Medium (6'3") Tabaxi, Lawful Evil (CR 12)
Armor Class 13
Hit Points 75 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)14 (+2) 7 (-2)18 (+4)
Skills History +6, Performance +8
Senses Passive Perception 8
Languages Common, Celestial, Sylvan
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3

Possessions: 3000 gp. Banded agate (6 gp). Fire opal (800 gp). Golden pearl (160 gp). Tourmaline (160 gp). Sardonyx (60 gp). Sard (60 gp). Star rose quartz (60 gp). Tiger eye turquoise (6 gp). Tourmaline (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Harbek Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and carries monstrous two handed axes. His hair is silver, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He works hard and plays hard.

History: Born to a pair of adventurers, Harbek grew up listening to his mother's many stories. Through the years after Harbek was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Harbek's mother didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Adventurer. Occupation: Carpenter

Voice: Low rumbling, strings words together

Attributes [hide]

Harbek Rumnaheim, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)14 (+2) 12 (+1)12 (+1)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 700 sp.


Social Check DCs


Bertram Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his chestnut hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is almost excessively polite to everyone, even when angry. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Bertram was born in the west. At a young age he loved to build and create. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He moves from town to town, unable to find a place to settle.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Persistence. Flaws: Insane, Shy. Bonds: Immigrant, Criminal record. Occupation: Stableman

Voice: Posh accent

Attributes [hide]

Bertram Stoutman, Male Halfling Sorcerer 10
Small (2'10") Halfling, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 34 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)14 (+2) 12 (+1)11 (+0)
Skills History +6, Performance +4
Senses Passive Perception 11
Languages Common, Halfling, Giant, Ignan
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466665

Possessions: 20000 sp.


Social Check DCs

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