Carrie Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'7", this man wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. He keeps his long auburn hair kept up in a rat tail. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is an amazing painter.
History: He was born into a rich family. He took every job he could get his hands on, but the opportunities for Half-Elves in the east were limited. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and he is greedy
Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Rich, Immigrant. Occupation: Carpenter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 13)
Armor Class 10
Hit Points 96 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Infernal, Auran
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 5 | 4 |
Possessions: 300 pp. Old masterpiece painting (2100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Sapphire pendant on gold chain (3000 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp).
Volen Soames, Female Half-Orc [Permalink]
Personal [hide]
Description: She is scrawny and has patchy silver stubble. She wears a white vest and prefers pastel and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has a hunchback. Her silver hair has been sun bleached extensively. Her face is scarred and worn.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Born in the north to a Fletcher, Volen learned a great deal about her mother's area of expertise. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She inherited the family business which she has now maintained for 12 years.
Motivation: Balancing her hectic life and new Fletcher responsibilities is difficult; and she is unsatisfied with her job
Ideals: Disciplined, Fighting. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Fletcher
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'8") Half-Orc, True Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 8 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 10 pp.
Fonkin Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'8" and wears a weathered and beat up set of banded mail beneath an oversized blue coat. His long blonde hair is drawn into a two foot long braid. His green eyes dart from person to person.
Personality: Eccentric and domineering, Fonkin will drive conversation. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Fonkin has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and someone believes him a fraud
Ideals: Extrovert, Optimist. Flaws: Disease. Bonds: In love. Occupation: Merchant
Voice: Nasally tone
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Solid gold idol (1100 gp).
Meriele Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She carries with her a set of longswords on her belt, each one with a emerald on the hilt. Her hair is cut close to her head. Her hazel eyes lackadaisically let the world flow into them.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Gifted from a young age, Meriele studied abroad. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is a bit of a kleptomaniac
Ideals: Fighting, Logical, Gifted. Bonds: Criminal record, Job. Occupation: Painter
Voice: Gruff and masculine
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 400 gp.
Eleanor Winthrop, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her blonde hair has been sun bleached extensively. Her eyes are likewise violet. Her teeth are yellowed and unaligned.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She receives visions of the future at random moments
History: She was raised in a white middle class family as the only child. Her psionic abilities were realized during a raid on her village. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She is content.
Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Job, Criminal record. Occupation: Ruler
Voice: Stutters
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Tree Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is typically in his Bounty Hunter uniform. He keeps his gray fur in a pixie cut. His eyes are likewise copper.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He served in the navy to pay for his family's outstanding loans. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He became a Bounty Hunter soon after.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Extrovert. Flaws: Insomniac. Bonds: Job, Military, Immigrant. Occupation: Bounty Hunter
Voice: Loud with bravado
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Evil (CR 9)
Armor Class 12
Hit Points 39 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Abyssal
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1200 gp.
Ront Adley, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair and beard is wavy and long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in the south his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Fighting, Optimist, Philantrophist. Bonds: Attractive, Poor. Occupation: Ploughman
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 32 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 11000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
