Creega Whitby, Female Half-Orc [Permalink]
Personal [hide]
Description: She is lean but muscular and wears professional attire. Her golden hair is wavy and long. She wears a mask on her face.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She takes great joy in being the best Painter in town.
History: Creega was born with her father's beautiful face. A freak accident while working with her Slave Trader father left her crippled. Days after completing her studies, news broke out that her hometown was attacked by illithids. Creega was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Flaws: Antagonistic, Disease. Bonds: Attractive, Job, Enemies. Occupation: Painter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 55 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 15 (+2) | 10 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +7
Possessions: Just what you see.
Ronobe Murder, Female Tiefling [Permalink]
Personal [hide]
Description: She stands about 5'4" and likes to wear darkened spectacles and heavy clothing, no matter the weather. Her right hand appears badly burned and disfigured. She wears a broad hat to cover her moderate length black hair. Her red eyes peer out from beneath her broad green hat.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Fletcher hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She moves from town to town, unable to find a place to settle.
Motivation: She is wracked by social anxiety.
Ideals: Joker. Flaws: Fearful. Bonds: Poor, Religious. Occupation: Fletcher
Voice: Australian accent
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 15 (+2) | 17 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Druidic, Gnome, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 250 gp. Large well-done wool tapestry (300 gp).
Simon Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a brown cloak and cross-gartered green stockings. His black hair is greying along the sides and has receded to reveal a widow's peak. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: When he was but 7 years old his parents immigrated from the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.
Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Family, Immigrant. Occupation: Baker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 2)
Armor Class 9
Hit Points 15 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 8 (-1) | 5 (-3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 5000 cp.
Harann Grrrmmballhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a simple burlap shirt and baggy pants. She conceals her halberd with her veritable burlap sack of a shirt. She has no crest. Her red eyes lackadaisically let the world flow into them.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. She found a children's book about a Dragonborn Cleric who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature halberd.
Motivation: Someone believes her a fraud; and revenge
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Religious, Enemies. Occupation: Bounty Hunter
Voice: Squeaky
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 57 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: Amethyst (100 gp). Pink pearl (100 gp). Amber (100 gp). Pink pearl (100 gp). Peridot (30 gp). Tourmaline (100 gp). Obsidian (4 gp). Golden yellow topaz (400 gp).
Guy Colton, Male Human [Permalink]
Personal [hide]
Description: 6'2" and muscular, this eastern man wears a grey armored body suit, with a simple white line shooting up and back down. His deerstalker hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.
Personality: He is witty, but his monotone delivery comes off as unnerving He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the east to a Shoemaker, Guy learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Shoemaker. He now owns his own business.
Motivation: He is unsatisfied with his job.
Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Job. Occupation: Shoemaker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 9 (-1) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Zepar Ecstasy, Male Tiefling [Permalink]
Personal [hide]
Description: He wears bulky black painted plate armor. He wears a feathered hat to hide his balding. He tend to wears goggles to shield his eyes.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Zepar hails from a village terrorized by orcs. He found a children's book about a Tiefling Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Bonds: Enemies, Adventurer, Family. Occupation: Mason
Voice: Draws out vowels
Attributes [hide]
Medium (6'4") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 35 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Giant
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 700 gp. Rich purple corundum (1200 gp). Chalcedony (40 gp). Freshwater pearl (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Merihim Ideal, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears just a green suit. His dark red hair is singed and shortened. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: He never swears and excessively uses polite adverbs when speaking. He enjoys reading and quiet.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was a soldier and died while he was still young. Merihim was left his mother's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Immigrant, Military. Occupation: Body Guard
Voice: Booming voice
Attributes [hide]
Medium (5'9") Tiefling, Lawful Neutral (CR 14)
Armor Class 11
Hit Points 75 (14d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 10 (+0) | 6 (-2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
Possessions: 2000 gp. Azurite (10 gp). Blue star sapphire (1500 gp). Onyx (50 gp). Emerald (1500 gp). Pink pearl (80 gp). Bloodstone (50 gp). Sard (50 gp). Rhodochrosite (10 gp). Freshwater pearl (10 gp). 1 Medium magic item.
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