Golm Middleton, Male Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged man tends to wear a white poncho over his likewise colored trousers and shirt, and a wedding ring on his left hand. He keeps his red hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: Eccentric and domineering, Golm will drive conversation. He would rather hide behind his crafts than deal with other people.
History: Golm was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and to pay off his debts
Ideals: Extrovert, Artistic. Flaws: Shy. Bonds: In love, Attractive. Occupation: Miner
Voice: High pitched, excited
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Good (CR 15)
Armor Class 13
Hit Points 40 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
Possessions: 3000 gp. Blue quartz (14 gp). Alexandrite (1600 gp). Rock crystal (60 gp). Golden pearl (140 gp). Alexandrite (1600 gp). Black pearl (1600 gp). Bloodstone (60 gp). Moonstone (60 gp). 1 Medium magic item.
Grom Alston, Male Half-Orc [Permalink]
Personal [hide]
Description: This man likes to wear black tank tops with green pants. He has a penchant for wearing a ring with an oversized topaz on his right hand. His long auburn hair reaches down to his waist. His amber eyes are passionate and lively.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: When he was but 7 years old his parents immigrated from the north. He was an apprentice working in his father's forge. He has dedicated himself to building a better village for his children.
Motivation: He desires power and/or immortality; and he'd like to take his coworkers down a peg
Flaws: Secretive. Bonds: Rich, Job, Immigrant, Adventurer. Occupation: Cartwright
Voice: Speaks in third person
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 12 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 6 (-2) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Conrad Stanley, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair is cut jaggedly and amateurishly. His amber eyes peer out from beneath his wide-brimmed grey hat.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born at the edge of vast desert. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy.
Ideals: Fighting. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Rich, Nature. Occupation: Crown-heir
Voice: Sounds elderly
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 9 (-1) | 11 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: A large tome filled with over one hundred recipes written by a former royal chef. (70 gp).
Spring Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His fur is orange and very short. He tend to wears goggles to shield his eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He always tries to repair and not replace. It was this mentality that drove him into the Jeweler business.
History: He was born to loving parents in a slum to the north. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Persistence. Bonds: Attractive, Poor, Adventurer. Occupation: Jeweler
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 300 gp.
Frug Murnig, Male Gnome [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep tan leather and dull blue iron scale mail. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His chestnut hair is heavily combed to the left. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Through the years after Frug was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Frug's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Frug and his spouse have recently divorced.
Motivation: He wants revenge against dire rats.
Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies, Religious. Occupation: Farmer
Voice: Old thin voice
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2300 sp.
Eran Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears tattered old clothes, and is pretty ugly. Her white hair is lengthy and is close to two feet long. Her face is scarred and worn.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and money/treasure
Ideals: Joker, Entrepeneur, Fighting. Flaws: Ugly. Bonds: Rich. Occupation: Slave Trader
Voice: Can't modulate volume
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 70 gp. 1 Half-Plate.
Pelt Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who likes to wear brown tank tops with blue skirt. Her orange fur is still thick. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She hates illithids. She views them as having robbed her home of its proper glory. She is able to make almost anything out of random pieces of junk.
History: She was born to a criminal king-pin and mafia family Pelt was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Pelt decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has since lost track of the people in her past.
Motivation: A deep hatred of illithids; and revenge
Ideals: Gifted. Flaws: Insomniac. Bonds: Enemies, Criminal record, Family. Occupation: Bookbinder
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 8 (-1) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
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