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NPC Generator

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Advanced [show]


Kipper Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is golden and curly. His eyes, though not visible through his cowl, are hazel.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in a small village he learned the ways of the warrior from his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Athletic, Optimist, Justice. Bonds: Adventurer. Occupation: Ploughman

Voice: Puts emphasis on the wrong words

Attributes [hide]

Kipper Cobblelob, Male Gnome Druid 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)6 (-2) 14 (+2)9 (-1)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 12
Languages Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 300 gp. Rhodochrosite (6 gp). Red spinel (70 gp). Black pearl (800 gp).


Social Check DCs


Howard Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with red colored cloaks and clothing, and carries sais. His golden hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is a very good compulsive liar and kleptomaniac.

History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Howard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Howard. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption

Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Criminal record, Rich. Occupation: Shipwright

Voice: Boston accent

Attributes [hide]

Howard Elderberry, Male Halfling Cleric 1
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)10 (+0) 14 (+2)13 (+1)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 600 sp.


Social Check DCs


William Stansfield, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a robe, a symbol of the sun god around his neck, and a sword on his belt. His clothes are grease stained in places. His white hair and beard is wavy and long. His eyes, though not visible through his cowl, are blue.

Personality: He will rave to anyone who will listen. He is harsh and unforgiving.

History: Born in the north his family was never financially stable. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Poor, Immigrant. Occupation: Adventurer

Voice: Mumbles to self between sentences

Attributes [hide]

William Stansfield, Male Human Sorcerer 2
Medium (5'7") Human, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)16 (+3) 15 (+2)12 (+1)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Draconic, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 2000 sp. 1 Masterwork Common Melee.


Social Check DCs


Rurik Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and wears many layers of old clothing at all times. He is bald on top and has large red tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He dislikes all the random violence that takes place in the west. He has a small toy that he constantly fidgets with.

History: The child of a Painter, who enjoyed hunting, Rurik was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He got away from his former life and has fallen to alcoholism.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Pacifist. Flaws: Ugly, Insane, Addict. Bonds: Poor, Nature. Occupation: Tanner

Voice: Breathy voice

Attributes [hide]

Rurik Dankil, Male Dwarf Commoner 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)10 (+0) 13 (+1)16 (+3)
Skills Medicine +3, Nature +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 170 gp. 1 Masterwork Common Melee.


Social Check DCs


Caramip Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is generally well dressed albeit a few years behind the times. Her hair is auburn and very short. Her eyes, though not visible through her cowl, are green.

Personality: She likes to make people angry or surprised. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She wants nothing more than to rejoin the army.

Flaws: Antagonistic, Fearful. Bonds: Attractive, Religious, Military. Occupation: Navigator

Voice: Soft and mumbly

Attributes [hide]

Caramip Musgraben, Female Gnome Monk 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)8 (-1) 14 (+2)9 (-1)
Skills Acrobatics +2, Performance +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Ulblyn Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears long strands of amethyst and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has done his best to style his white hair to look like a famous performer. His blue unseeing eyes seem to look past you.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He receives visions of the future at random moments

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Cook arts, while his father instructed him in etiquette, music and courtly manner. Cursed with lycanthropy at a very young age, Ulblyn has worked very hard to control his curse. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has money and likes to spend it; and expand his business

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Rich, Job. Occupation: Cook

Voice: Jittery and nervous

Attributes [hide]

Ulblyn Wildcloak, Male Halfling Commoner 16
Small (3'0") Halfling, Chaotic Evil (CR 16)
Armor Class 11
Hit Points 75 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)12 (+1) 16 (+3)16 (+3)
Skills Animal Handling +8, Stealth +5
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1

Possessions: 1100 pp. A silver and pearl hairclip (50 gp). Embroidered and bejeweled glove (2000 gp). Gold dragon comb with red garnet eye (1200 gp). Brass mug with jade inlays (600 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).


Social Check DCs


Seven Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He does not wear sleeves and tends to eschew shirts when he can avoid it. His beige fur is braided into rings. His hazel eyes dart from person to person to random spaces in the air.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: When he was but 3 years old his parents immigrated from the north. He was an athlete and attended two major summer competitions. He never won. He has since lost track of the people in his past.

Motivation: An old rival family wants him found.

Ideals: Athletic. Flaws: Cynical, Antagonistic. Bonds: Immigrant, Family. Occupation: Spy

Voice: Squeaky

Attributes [hide]

Seven Shoe, Male Tabaxi Aristocrat 14
Medium (6'0") Tabaxi, Lawful Good (CR 14)
Armor Class 11
Hit Points 106 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)13 (+1) 16 (+3)12 (+1)
Skills Perception +8, Stealth +6
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2

Possessions: 6000 gp. 1 Medium magic item.


Social Check DCs

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