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NPC Generator

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Advanced [show]


Cloak Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He carries with him a set of clubs on his belt, each one with a opal on the hilt. His fur is white, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bather arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Bather

Voice: Hissing voice

Attributes [hide]

Cloak Peak, Male Tabaxi Adept 1
Medium (6'2") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)15 (+2) 14 (+2)14 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Giant, Infernal
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 600 sp.


Social Check DCs


Bethrynna Ostoroth, Female Elf [Permalink]

Personal [hide]

Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes., and she perpetually has her kukri ready. Her moppish blonde hair is in a traditional bowl cut. She is very pretty but has cold, dead eyes.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born to a criminal king-pin and mafia family As a young adult she joined a group advocating for an improvement in Elven conditions. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bethrynna fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is a bit of a kleptomaniac; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Fighting, Optimist. Flaws: Racist. Bonds: Attractive, Criminal record. Occupation: Actor

Voice: Mumbles to self between sentences

Attributes [hide]

Bethrynna Ostoroth, Female Elf Commoner 3
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)18 (+4) 13 (+1)12 (+1)
Skills Acrobatics +3, Investigation +6
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Sylvan, Aquan, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +6

Possessions: 300 gp.


Social Check DCs


Elaim Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple blue line shooting up and back down. He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair is still thick. His hazel unseeing eyes seem to look past you.

Personality: He does not believe in betrayal or weakness as things to be tolerated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy

Ideals: Justice. Flaws: Disease. Bonds: Religious, Rich. Occupation: Server

Voice: Middle-eastern accent

Attributes [hide]

Elaim Daerdahk, Male Dwarf Adept 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)9 (-1) 10 (+0)10 (+0)
Skills Arcana +1, Intimidation +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1900 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Lilith Grace, Female Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she has the majority of her body covered in plate. Her blue hair has been sun bleached extensively. Her white eyes dart from person to person to random spaces in the air.

Personality: While she acts the brute, she is far gentler than she would appear. She always tries to repair and not replace. It was this mentality that drove her into the Layabout business.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Her religion dominates her actions; and her name or reputation has been wronged in the past by giants, and she desires to right it

Ideals: Fighting, Persistence. Bonds: Religious, Enemies. Occupation: Layabout

Voice: growls and snarls, animalistic

Attributes [hide]

Lilith Grace, Female Tiefling Commoner 16
Medium (6'1") Tiefling, Neutral Good (CR 16)
Armor Class 10
Hit Points 84 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)12 (+1) 16 (+3)11 (+0)
Skills Insight +8, Intimidation +5
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0

Possessions: 9000 gp. Violet garnet (1600 gp). Silver pearl (110 gp). Rhodochrosite (4 gp). Blue star sapphire (500 gp). Alexandrite (1600 gp). Black pearl (1600 gp). Star rose quartz (60 gp). Tourmaline (110 gp). Tiger eye turquoise (4 gp). Black opal (500 gp). Iolite (60 gp). Golden pearl (110 gp). Blue quartz (4 gp). Aquamarine (1600 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Ohr Atherton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. He keeps his chestnut hair in a pixie cut. He is baby faced.

Personality: Overbrimming with self-confidence, Ohr isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He is lazy and tries to find solutions quickly.

History: Ohr was born in the north. At a young age he loved to build and create. A gifted student he started as a Bookbinder, but he got bored and became a Ploughman. He has drifted from career to career and currently works as a Ploughman.

Motivation: Wants a kiss; and he's in love

Ideals: Impeccable, Persistence. Flaws: Lazy. Bonds: Job, Has a crush. Occupation: Ploughman

Voice: Low and grunting

Attributes [hide]

Ohr Atherton, Male Half-Orc Warrior 10
Medium (6'2") Half-Orc, Neutral Good (CR 10)
Armor Class 6
Hit Points 93 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)3 (-4) 17 (+3)15 (+2) 5 (-3)11 (+0)
Skills Insight +1, Medicine +1
Senses Passive Perception 7
Languages Common, Orc, Elven, Draconic
Attacks Melee +5 / 3d6+1, Ranged +0 / 3d6-4, Grapple +1

Possessions: Onyx (30 gp). Aquamarine (800 gp). Sardonyx (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bathin Luck, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a large black jacket. He wears a Stetson hat to cover his moderate length silver hair. His half smiles and red eyes are beguiling and draw you in.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised in a plains tribe. He moved from fad to fad and when he turned 15 he discovered music. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to work out more often; and he is wracked by social anxiety

Ideals: Entrepeneur, Artistic. Flaws: Terse. Bonds: Immigrant, Attractive, Nature. Occupation: Barrister

Voice: Prounounces S like Z

Attributes [hide]

Bathin Luck, Male Tiefling Ranger 8
Medium (6'9") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 60 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)13 (+1) 9 (-1)15 (+2)
Skills History +4, Insight +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1500 gp.


Social Check DCs


Gruk Cooper, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses in white turtlenecks beneath a violet coat with black slacks. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are green.

Personality: He likes to make people angry or surprised. He is a logical person and will generally grow upset if things defy logic and science.

History: Gruk was raised in a hard working conservative environment. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern; and to be a marshal again

Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Blacksmith

Voice: High pitched and raspy

Attributes [hide]

Gruk Cooper, Male Half-Orc Sorcerer 4
Medium (5'2") Half-Orc, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)6 (-2) 13 (+1)6 (-2)
Skills Religion +0, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs

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