Nalaed Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her auburn hair is slicked back into a classic pompadour. Her hazel eyes dart from person to person to random spaces in the air.
Personality: While she acts the brute, she is far gentler than she would appear. She is lazy and tries to find solutions quickly.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Nalaed's homeland. Nalaed decided to take the middle way and become a bodyguard. She moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Lazy. Bonds: Rich, Immigrant. Occupation: Herbalist
Voice: Scandinavian accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 16 (+3) | 17 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Terran, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40000 sp.
Gadreel Charisma, Female Tiefling [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has moderate length chestnut hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She also has developed a complete distrust of the Slave Trader profession.
History: She was born at the edge of vast island. From her teen years she was always beautiful and desirable, so people have always doted on her. She ran away from her former home and has been making her living as a Knight for the past few years.
Motivation: Money/treasure.
Ideals: Joker. Bonds: Rich, Attractive, Job, Nature. Occupation: Knight
Voice: Smoker's lung
Attributes [hide]
Medium (4'8") Tiefling, True Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Sylvan, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 6000 sp. Amber (100 gp).
Five Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she dresses well, typically a more casual-formal manner. She keeps her cinnamon fur in a pixie cut. Her green unseeing eyes seem to look past you.
Personality: Five is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Courier arts, while her mother instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Extrovert, Philantrophist. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Courier
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Oriff Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She carries with her a set of warhammers on her belt, each one with a jet on the hilt. She has moderate length red hair. Her eyes are hazel and beady.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: The child of a Mortician, who enjoyed hunting, Oriff was taken on many hunting expeditions. There was a wharf not far from home where she often wandered off to fish. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Nature, Religious. Occupation: Layabout
Voice: Jamaican accent
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp.
Norsko Blakeley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing a perfectly clean shirt and pair of pants. He has shaved his head bald. His fierce violet eyes like to dwell on things.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He has a minor phobia of water and hates getting wet.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has had some formal music training, and achieved minor success. He has never given up on his music dream.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted, Artistic. Flaws: Fearful. Bonds: Attractive, Enemies. Occupation: Navigator
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Good (CR 5)
Armor Class 8
Hit Points 53 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 18 (+4) | 8 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Orc
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Baern Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is typically in his Mortician uniform. His auburn hair is styled in orderly dreadlocks. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He got into the Mortician business at a young age. Baern liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hasn't been sleeping well lately.
Motivation: Balancing his hectic life and new Mortician responsibilities is difficult.
Flaws: Insomniac. Bonds: Job, Attractive, Nature. Occupation: Mortician
Voice: Spits and sputters
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 16 (+3) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Abyssal, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Beiro Connors, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears yellow painted combat armor at almost all times. His blonde hair is long and unkept. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and to end his boredom
Ideals: Gifted. Flaws: Ugly, Shy, Disease. Occupation: Spice Merchant
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
Possessions: 70 pp. 1 Minor magic item.
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