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NPC Generator

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Advanced [show]


Dondon Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a perfectly clean shirt and pair of pants. He wears his golden hair down. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He never wears the same outfit twice, unless he absolutely has to.

History: He was born several months after his father was called into army service. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Balancing his hectic life and new Unemployed responsibilities is difficult; and money/treasure

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Military, Rich, Job. Occupation: Unemployed

Voice: Jamaican accent

Attributes [hide]

Dondon Fastfoot, Male Halfling Warlock 6
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 41 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)13 (+1) 11 (+0)15 (+2)
Skills Deception +5, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 900 gp. Emerald (500 gp). Peridot (20 gp). Smoky quartz (20 gp). Deep green spinel (150 gp).


Social Check DCs


Akmen Art, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His silver hair is lengthy and is close to two feet long. His gold eyes peer out from beneath his deerstalker green hat.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a pair of adventurers, Akmen grew up listening to his father's many stories. Like his father and his brother before him, after school he went straight into learning to become a Blacksmith. He now spends his time doing works of charity.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Blacksmith

Voice: Speaks through clenched teeth

Attributes [hide]

Akmen Art, Male Tiefling Commoner 2
Medium (5'11") Tiefling, Neutral Good (CR 2)
Armor Class 7
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 12 (+1)12 (+1) 17 (+3)16 (+3)
Skills Performance +5, Survival +5
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0

Possessions: 7000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Cask Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is wearing a long, brown cloak. She wears her white fur down. Her fierce copper eyes like to dwell on things.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is a logical person and will generally grow upset if things defy logic and science.

History: Cask was raised in a hard working conservative environment. Her family was turned out during the war. She and her family wandered west to less war torn lands. She's also a talented Fisher, but doesn't like to broadcast it.

Motivation: She'd like to take her coworkers down a peg; and to clean up the streets

Ideals: Athletic, Logical. Flaws: PTSD. Bonds: Job, Guardian. Occupation: Barber

Voice: High pitched and raspy

Attributes [hide]

Cask Wind, Female Tabaxi Expert 9
Medium (4'10") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 14
Hit Points 34 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)7 (-2) 11 (+0)10 (+0)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4

Possessions: 700 gp. Fire opal pendant on a fine gold chain (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nella Ramsey, Female Half-Orc [Permalink]

Personal [hide]

Description: This western woman is dressed in an above average manner. Her clothes are grease stained in places. Her blonde hair is drawn into a tight pony tail with a clover scrunchie. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Nella was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: To reunite with her old friends; and her relatives are trying to arrange a marriage

Ideals: Persistence, Justice. Bonds: Attractive, Poor, Immigrant. Occupation: Map Maker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Nella Ramsey, Female Half-Orc Bard 1
Medium (5'10") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)16 (+3) 16 (+3)9 (-1)
Skills Performance +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Orc, Abyssal, Goblin, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: Brass mug with jade inlays (100 gp).


Social Check DCs


Susannah Barney, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a brown poncho over her likewise colored trousers and shirt. Her blonde hair is singed and shortened. Her green eyes dart from person to person to random spaces in the air.

Personality: Overbrimming with self-confidence, Susannah isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. Further she is a bit of a stoner and is frequently out of it.

History: Susannah was born into a poor family. Growing up, she dreamt of becoming a Warrior, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warrior in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Seamstress hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She's since become an addict/alcoholic.

Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Poor, Adventurer. Occupation: Seamstress

Voice: Loud with bravado

Attributes [hide]

Susannah Barney, Female Human Warrior 1
Medium (4'11") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)12 (+1) 6 (-2)8 (-1)
Skills Animal Handling +0, Insight +0
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 sp.


Social Check DCs


Ella Gummen, Female Gnome [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is dressed in a clean tan cloak covering her clean studded leather. Her hair is greying and her face has many wrinkles. Her eyes are likewise hazel.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is obsessed with a lost civilization.

History: She was born to a criminal king-pin and mafia family Her homeland was ravaged by war and she spent much of her life rebuilding it. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She feels that her past leaves her morally obligated to help; and obtaining odd cultural elven artifacts is her passion

Flaws: Shy, PTSD. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Marshal

Voice: Dutch accent

Attributes [hide]

Ella Gummen, Female Gnome Druid 3
Small (3'4") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)8 (-1) 12 (+1)10 (+0)
Skills Athletics +2, Investigation +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: Jasper (40 gp). Fiery yellow corundum (600 gp). Chalcedony (40 gp).


Social Check DCs


Guy Enfield, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He prefers to wear brown clothing when he does not wear armor. With a patchy auburn beard and wild auburn hair. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is witty, but his monotone delivery comes off as unnerving His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born on a small isolated farm. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He wants revenge against illithids; and he is greedy

Ideals: Joker. Bonds: Attractive, Religious, Nature, Rich, Enemies. Occupation: Ruler

Voice: Indian accent

Attributes [hide]

Guy Enfield, Male Human Warrior 11
Medium (5'9") Human, Lawful Good (CR 11)
Armor Class 9
Hit Points 74 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)14 (+2) 14 (+2)8 (-1)
Skills Acrobatics +3, History +6
Senses Passive Perception 12
Languages Common, Ignan, Elven
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +6

Possessions: 28000 sp. Chalcedony (50 gp). Blue quartz (15 gp). Moonstone (50 gp). Alexandrite (400 gp). Blue quartz (15 gp). Golden yellow topaz (400 gp). Golden pearl (130 gp). Eye agate (15 gp).


Social Check DCs

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