Aline Huxley, Female Human [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She likes to wear grey tank tops with black skirt. She wears her black hair up. She wears an eyepatch.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born in the south. Her parents were killed by drow in a raid when she was still a young child. The drow captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She's looking for her big break; and several ex partners dislike her way of doing things and want revenge
Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Immigrant, Enemies. Occupation: Spy
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 8 (-1) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 300 sp.
Sumnes Feeny, Female Half-Elf [Permalink]
Personal [hide]
Description: This light-skinned female wears a faded coat and loose pants complete with wide-brimmed hat. She is tall, broad shouldered and powerfully built. Her hair is greying and her face has many wrinkles. She wears large thick round spectacles.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Sumnes hails from a village terrorized by illithids. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has since lost track of the people in her past.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to pay off her debts
Ideals: Impeccable. Flaws: Secretive. Bonds: Enemies, Family, Debt. Occupation: Adventurer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 6)
Armor Class 9
Hit Points 32 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 12 (+1) | 16 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Aquan, Ignan, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
Possessions: Red spinel (90 gp). Eye agate (11 gp). Black star sapphire (500 gp). Black opal (500 gp). 1 Minor magic item. 1 Minor magic item.
Delg Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. He carries with him a set of ceremonial daggers on his belt, each one with a jet on the hilt. His hair is chestnut and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: Delg hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was born blind and as such lacked many opportunities for work. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Fighting, Artistic. Flaws: Ugly, Disease. Bonds: Enemies. Occupation: Junk Dealer
Voice: Soft and mumbly
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 24 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 90 gp.
Diesa Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who wears rags and sports a simple walking cane, she is not a threatening figure. Her chestnut hair is cut jaggedly and amateurishly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born in the south, but her parents moved at a very young age to the north. Like her father and her brother before her, after school she went straight into learning to become a Sculptor. She became a Sculptor soon after.
Motivation: She wants to meet her childhood hero; and she's looking for her big break
Flaws: Antagonistic. Bonds: Poor, Criminal record, Immigrant, Job, Adventurer. Occupation: Sculptor
Voice: Old thin voice
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 4 (-3) |
Senses Passive Perception 14
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 6000 sp. 1 Darkwood Shield. 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Half-Plate.
Sweet In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and is typically in her Seamstress uniform. Her red fur is thinning but still full. She has several tiny aquamarine earrings on each ear.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: From birth she was tutored by a cruel and relentless mentor. She worked as a nervous Seamstress and found it very stressful. She inherited the family business which she has now maintained for 11 years.
Motivation: She has money and likes to spend it; and sabotage a competitor
Ideals: Impeccable. Bonds: Job, Rich, Slave, Mentor. Occupation: Seamstress
Voice: Australian accent
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 4)
Armor Class 14
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 16 (+3) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 25000 sp. Golden pearl (130 gp).
Krimmon Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a weathered and beat up set of banded mail beneath an oversized white coat. He has no hair. His eyes, though not visible through his cowl, are violet.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is harsh and unforgiving.
History: He was born in the east. He helped his mother out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.
Motivation: Expand his business.
Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Bounty Hunter
Voice: Aggressive tone
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 48 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Abyssal, Auran
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +0
Possessions: 3000 gp. Peridot (40 gp). Alexandrite (700 gp). Alexandrite (700 gp). Bloodstone (40 gp). Golden yellow topaz (700 gp). Rhodochrosite (13 gp). Chrysoprase (40 gp). Obsidian (13 gp). Deep green spinel (80 gp). Banded agate (13 gp). Aquamarine (700 gp). Deep green spinel (80 gp). 1 Minor magic item.
Ozyman Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: This southern man wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His clothes are grease stained in places. His hair is long and black with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He speaks before he thinks and is too direct. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: The child of southern immigrants he idolized his mother. He dropped out of school before completing his studies. He left for the south, certain he would find work there.
Motivation: To share knowledge with the world; and to prove his worth to the world
Ideals: Optimist, Logical. Flaws: Impulsive. Bonds: Poor, Immigrant. Occupation: Shoemaker
Voice: Low range voice
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 13)
Armor Class 14
Hit Points 58 (13d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
Possessions: 2000 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp). Solid gold idol (600 gp). Jeweled electrum ring (2000 gp). Embroidered and bejeweled glove (4000 gp). 1 Medium magic item.
Shout outs: Stacey, HilloDark, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, Gillian Tolbert, David R Abbott, Rick Marsh, Brittany DeNicholas, Phillip Hash, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Robin Ellis-Foster, Jess, Lars Yell, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, J, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!
