Raer Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has shaved his head bald. His face is covered beneath a completely black helmet.
Personality: He is a Ploughman first and foremost. He believes firmly that knowledge should be universal. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He worked as a nervous Ploughman and found it very stressful. He inherited the family business which he has now maintained for 7 years.
Motivation: Sabotage a competitor; and to be a stylist again
Flaws: Antagonistic. Bonds: Job, Mentor, Religious. Occupation: Ploughman
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 7)
Armor Class 12
Hit Points 16 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 8 (-1) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: Just what you see.
Thea Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: This tall, slender woman has a large red mantle and cape that has been intricately interwoven into her tan robe. Her brown hair is unkempt and raggedy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is frequently practicing swordplay.
History: She served in the navy to pay for her family's outstanding loans. When money was particularly tight she was walking through alleys when she overheard a Actor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Flaws: Ugly, Insane, Depressed. Bonds: Poor, Military. Occupation: Actor
Voice: Speaks with lips pursed
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 300 gp.
Andraste Firahel, Female Elf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Elves. Her skin is dark but she possesses many yellow ritualistic tattoos. She wears a blue cloak and cross-gartered yellow stockings. She wears a colorful flower in her white hair. She has a dull look in her brown eyes.
Personality: Calm and collected, she is a well trained Cartwright. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a pair of adventurers, Andraste grew up listening to her mother's many stories. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She's also a talented Farmer, but doesn't like to broadcast it.
Motivation: She wants to meet her childhood hero; and obtaining odd cultural half-orc artifacts is her passion
Flaws: Antagonistic, Fearful. Bonds: Attractive, Job, Adventurer. Occupation: Cartwright
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
Possessions: 800 gp.
Tod Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is short and blonde. He is baby faced.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west; and he wants to get laid
Ideals: Fighting, Athletic, Impeccable, Entrepeneur. Flaws: Mundane. Bonds: Has a crush. Occupation: Shoemaker
Voice: Slurs words
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 5)
Armor Class 13
Hit Points 28 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 700 gp. Rhodochrosite (13 gp). Jet (40 gp). Alexandrite (1400 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Shadow Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His cinnamon fur is thinning but still full. His eyes, though not visible through his cowl, are yellow.
Personality: Calm and collected, he is a well trained Mortician. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He went to a religious school and was inspired by the priests there in charitable deeds. He's also a talented Crown-heir, but doesn't like to broadcast it.
Motivation: Marry his sister to traveling adventurers; and wants to raise his children well
Ideals: Artistic. Bonds: Job, Has a crush, Religious, Family. Occupation: Mortician
Voice: Soothing and warm
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 69 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 10 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
Possessions: 600 gp. Brown-green garnet (60 gp).
Spring In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears baggy brown pantaloons and a green scarf. His brown fur is kept up in a ponytail inside a wide-brimmed hat. His hazel eyes peer out from beneath his wide-brimmed brown hat.
Personality: He is extraordinarily eccentric. He is obsessed with his god.
History: He was born on a small isolated farm. He went to a religious school and was inspired by the priests there in charitable deeds. He ran away from his former home and has been making his living as a Ruler for the past few years.
Motivation: Revenge; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Flaws: Insane. Bonds: Religious, Nature, Job, Enemies. Occupation: Ruler
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 11 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 6 (-2) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 400 gp.
Osah Scorn, Female Tiefling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'4" has a big stupid grin on her face most of the time. She is wearing a long, black cloak. Her purple hair is unkempt and raggedy. Her face is scarred and worn.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born on a small isolated farm. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She now spends her time doing works of charity.
Motivation: Doesn't want to be a Banker and was forced into it by her family; and an old rival family wants her found
Ideals: Philantrophist, Professionalism. Flaws: Ugly. Bonds: Poor, Nature, Family. Occupation: Banker
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 52 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 17 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Elven, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 90000 cp. 1 Minor magic item. 1 Minor magic item.
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