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Advanced [show]


Immeral Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with violet colored cloaks and clothing. He is physically well-built. His brown hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. The war was a terrible time for him, and Immeral does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A powerful necromancer made him what he is. His father was a soldier and died while he was still young. Immeral was left his father's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels kind of lost in life.

Flaws: Antagonistic, Depressed. Bonds: Attractive, Military, Mentor. Occupation: Bricklayer

Voice: Booming voice

Attributes [hide]

Immeral Arnuanna, Male Half-Elf Warlock 9
Medium (4'9") Half-Elf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 53 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)12 (+1) 17 (+3)17 (+3)
Skills Religion +4
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 900 gp. Red-brown spinel (130 gp). Brown-green garnet (130 gp). Freshwater pearl (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trynnicus Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears clothing that is held on in multiple layers but all of it is in poor condition. His blue crest is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are red.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Sold as a small child to a necromancer, Trynnicus was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 11th year, his parents were killed by a brigands raid, leaving Trynnicus alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Trynnicus was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Someone believes him a fraud.

Ideals: Athletic, Joker. Bonds: Poor, Enemies, Mentor. Occupation: Slave Trader

Voice: Gruff and masculine

Attributes [hide]

Trynnicus Turnuroth, Male Dragonborn Monk 6
Medium (6'4") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)14 (+2) 10 (+0)8 (-1) 15 (+2)8 (-1)
Skills Intimidation +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +8 / 2d6+5, Ranged +5 / 2d6+2, Grapple +5

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lorm Benson, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fitting clothing which further accentuates his frame. His brown hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a criminal king-pin and mafia family From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the west, certain he would find work there.

Motivation: To reunite with his absent mother; and he has comitted a past crime that haunts him to this day

Ideals: Disciplined. Bonds: Attractive, Slave, Criminal record, Immigrant, Family. Occupation: Dilettante

Voice: Speaks like tongue is numb

Attributes [hide]

Lorm Benson, Male Half-Orc Fighter 1
Medium (6'5") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)10 (+0) 12 (+1)9 (-1)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Himo Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is cut jaggedly and amateurishly. He has several tiny emerald earrings on each ear.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He struck it rich when he found rare goods in large quantities. Since then, he has sought to make the best of life.

Motivation: He is compelled to act according to his religious beliefs; and many giants want him driven away

Ideals: Optimist. Flaws: Shy. Bonds: Rich, Religious, Enemies. Occupation: Barkeep

Voice: Nasally tone

Attributes [hide]

Himo Firahel, Male Half-Elf Barbarian 5
Medium (4'10") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 39 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)14 (+2) 15 (+2)8 (-1)
Skills Animal Handling +5, Stealth +6
Senses Passive Perception 12
Languages Common, Elven, Celestial, Giant
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reirak Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a custom-built plate barding that's adorned with grey lining and desert motifs. He wears his white hair down. His eyes are amber.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Reirak was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break.

Ideals: Athletic, Fighting. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Courier

Voice: Eastern European accent

Attributes [hide]

Reirak Trueblood, Male Dwarf Bard 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)15 (+2) 11 (+0)12 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 70 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Flame In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a faded coat and loose pants complete with broad hat. His gray fur is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is able to make almost anything out of random pieces of junk.

History: Born in the west his family was never financially stable. Flame was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Flame decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Courier kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac.

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Poor, Criminal record. Occupation: Courier

Voice: Thin and wheezing

Attributes [hide]

Flame In Shadow, Male Tabaxi Wizard 1
Medium (6'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)11 (+0) 7 (-2)18 (+4)
Skills Animal Handling +0, Intimidation +6
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 gp. 1 Banded mail.


Social Check DCs


Marastyr Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a brown shirt with thin pastel vertical stripes and yellow pants. Her brown hair is drawn into a tight pony tail with a cross scrunchie. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is skeptical of what others tell her and is slow to trust.

History: Marastyr lived on a farm with her mother, near the main road leading to a nearby town. Cursed with vampirism at a very young age, Marastyr has worked very hard to control her curse. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Marastyr fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: An old rival family wants her found; and marry her sister to traveling adventurers

Ideals: Fighting. Flaws: Shy, Disease. Bonds: Attractive, Family. Occupation: Bellfounder

Voice: Deep voice with rolling R's

Attributes [hide]

Marastyr Steelfist, Female Dwarf Expert 4
Medium (4'2") Dwarf, Lawful Evil (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)15 (+2) 9 (-1)8 (-1)
Skills Persuasion +1
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Ignan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Masterwork Thieves’ tools. 1 Good lock. 1 Spyglass. 1 Masterwork Musical instrument.


Social Check DCs

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