Ozyman Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'2" has a big stupid grin on his face most of the time. He wears a lot of dark rich colors, with gold accents. He has wavy black hair. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is a Spice Merchant first and foremost. He believes firmly that knowledge should be universal. He would rather hide behind his crafts than deal with other people.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Miner, but he was a colossal failure. He struck the Spice Merchant job and began his own company from there.
Motivation: Further expansion of business; and expand his business
Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Attractive, Job. Occupation: Spice Merchant
Voice: High pitched, excited
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 8)
Armor Class 16
Hit Points 52 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 15 (+2) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Halfling
Attacks Melee +4 / 2d10+1, Ranged +8 / 2d10+5, Grapple +5
Possessions: 160 pp.
Kite In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a faded coat and loose pants complete with feathered hat. His fur is cut close to his head. His green eyes lackadaisically let the world flow into them.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is lazy and tries to find solutions quickly.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Kite took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is searching for what he claims is his rightful reward.
Motivation: He feels kind of lost in life; and he's looking for his big break
Ideals: Opinionated, Gifted. Flaws: Lazy, Depressed. Bonds: Adventurer. Occupation: Interpreter
Voice: Whispers
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 14 (+2) | 18 (+4) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Halfling, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 270 gp.
Robert Tewksbury, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. His white hair is kept up in a ponytail inside a wide-brimmed hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Confrontational and typically high on some drug or another. He uses divination through singing.
History: Robert hails from a village terrorized by giants. Brilliant and gifted he never wanted to apply himself. He then took over the family business and is one of the better Fortune-teller for hire.
Motivation: Marry his brother to traveling adventurers; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Gifted. Flaws: Addict. Bonds: Enemies, Job, Family. Occupation: Fortune-teller
Voice: Draws out vowels
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Cloud Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Beneath her clothing is a huge mess of scar tissue. Her fur is black and curly. She tend to wears goggles to shield her eyes.
Personality: Cloud speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She can't help but pocket interesting objects she comes across
History: Born in the west to a Armorer, Cloud learned a great deal about her father's area of expertise. She was taken from her home at a very young age. She then took over the family business and is one of the better Armorer for hire.
Motivation: She is currently in port desperately looking for someone to get her out; and she is a bit of a kleptomaniac
Ideals: Impeccable. Bonds: Slave, Criminal record, Job. Occupation: Armorer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'10") Tabaxi, Neutral Evil (CR 5)
Armor Class 13
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 10 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 20000 cp. Citrine (20 gp). Red-brown spinel (130 gp). Sard (20 gp).
Callybon Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She tends to wear a tan poncho over her likewise colored trousers and shirt. She wears her white hair down. Her eyes are green and beady.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She cannot resist a sob story and will often dote over anyone who has one.
History: She comes from a rich western family. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Ruler work with an outfit from a few towns over. Ruler work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Ruler soon after.
Motivation: She has money and likes to spend it.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Rich, Job. Occupation: Ruler
Voice: Loud with bravado
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 15 (+2) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. 1 Minor magic item.
Virra Munggen, Female Gnome [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears tattered old clothes. She wears her chestnut hair down. Her eyes are likewise green.
Personality: She has always had a great fascination with Half-Orc culture. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born to a pair of adventurers, Virra grew up listening to her father's many stories. She made a point of taking high paying jobs and getting most of it up front. She has gone from town to town working and never settling down anywhere, but has fallen for a local Farmer. She hasn't told them the truth, but wants to settle down with them.
Motivation: A need for knowledge about a nearby landmark; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Racist. Bonds: Has a crush, Adventurer. Occupation: Sellsword
Voice: pre-pubescent
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 19 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Minor magic item.
Shadow Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. Her attire stands in sharp contrast to her scimitar, which is beautifully polished and possesses an ornate carving of a card on it. Her yellow fur is matted, messy, and big. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. Animals are drawn to her, and she is able to talk to them.
History: Born to a Painter, her mother struggled to pay the bills. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was granted psionic powers by her dying sister.
Motivation: She wants to meet her childhood hero.
Ideals: Fighting, Artistic, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Navigator
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'1") Tabaxi, True Neutral (CR 8)
Armor Class 11
Hit Points 55 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 | 1 |
Possessions: 1200 gp. Onyx (60 gp). Golden pearl (120 gp). Rich purple corundum (400 gp). Chrysoberyl (120 gp). Jasper (60 gp). Chrysoberyl (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
