Bulzo Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He tends to wear a large white jacket. He wears a feathered hat to hide his balding. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Animals are drawn to him, and he is able to talk to them.
History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. Since then, he has sought to make the best of life.
Motivation: Balancing his hectic life and new Tanner responsibilities is difficult.
Ideals: Optimist, Gifted. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Tanner
Voice: Smoker's lung
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 11)
Armor Class 15
Hit Points 12 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 9 (-1) | 16 (+3) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Druidic, Orc, Auran
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 2 | 1 |
Possessions: Bloodstone (80 gp). Jet (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Charles Bing, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear brown pants and tee shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His broad hat is riddled with cuts and holes. His eyes are amber and beady.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised in a island tribe. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants to get laid; and to share knowledge with the world
Ideals: Joker, Logical. Flaws: Ugly, Depressed. Bonds: Nature. Occupation: Scribe
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 54 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1500 gp. 1 Minor magic item.
Torinn Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a green shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His Stetson hat is riddled with cuts and holes. He has a dull look in his gold eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Torinn lived on a farm with his mother, near the main road leading to a nearby town. His mother had invested heavily in several trade routes and wanted him to inherit them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: An old rival family wants him found.
Ideals: Athletic. Flaws: Ugly. Bonds: Job, Family, Rich. Occupation: Locksmith
Voice: High pitched and raspy
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 sp. 1 Chain shirt.
Arava Clethtinthiallor, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her green crest is matted, messy, and big. She wears an eyepatch.
Personality: Eccentric and domineering, Arava will drive conversation. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Arava hails from a village terrorized by gnolls. Her parents were killed by gnolls in a raid when she was still a young child. The gnolls captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes her a fraud; and several ex partners dislike her way of doing things and want revenge
Ideals: Athletic, Extrovert, Justice. Flaws: Ugly. Bonds: Enemies. Occupation: Sailor
Voice: Scandinavian accent
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 7 (-2) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 2000 cp.
Edge Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears baggy pastel pantaloons and a violet scarf. She keeps her long brown fur kept up in a rat tail. She has a tattooed face.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was raised in a mountains tribe. A gifted student she started as a Shoemaker, but she got bored and became a Banker. She tends to her Banker job now, and dutifully fulfills any obligations she has.
Motivation: To unite with her sister; and marry her sister to traveling adventurers
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Nature, Job, Family. Occupation: Banker
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 7)
Armor Class 11
Hit Points 27 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 600 gp. Hematite (13 gp). Emerald (900 gp). Citrine (30 gp). 1 Minor magic item. 1 Minor magic item.
Whurbin Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey coat over a black low-cut shirt, and a deerstalker hat upon his head. He carries with him a set of warhammers on his belt, each one with a opal on the hilt. His hair is greying and his face has many wrinkles. His ears are large.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a minor phobia of water and hates getting wet.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His divine abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Gifted. Flaws: Ugly, Fearful. Occupation: Servant
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 20 (+5) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1000 sp. Eye agate (9 gp). Jade (70 gp).
Emeny Franklin, Female Half-Elf [Permalink]
Personal [hide]
Description: She typically wears violet cloth garments or leather armor. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is cut close to her head. She wears large thick round spectacles.
Personality: She snorts whenever she laughs or is feeling confident. She is obsessed with her god.
History: She served in the navy to pay for her family's outstanding loans. Like her father and her sister before her, after school she went straight into learning to become a Detective. She became a Detective soon after.
Motivation: She is unsatisfied with her job; and balancing her hectic life and new detective responsibilities is difficult
Bonds: Attractive, Religious, Military, Job. Occupation: Detective
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 15)
Armor Class 11
Hit Points 128 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 17
Languages Common, Elven, Halfling, Celestial, Giant
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
Possessions: 6000 gp. Blue quartz (4 gp). Blue sapphire (1100 gp). Amber (90 gp). Banded agate (4 gp). Banded agate (4 gp). Aquamarine (400 gp). Banded agate (4 gp). Blue star sapphire (1100 gp). Moss agate (4 gp). Iolite (70 gp). Obsidian (4 gp). Black pearl (400 gp). Black pearl (400 gp). Rock crystal (70 gp). Carnelian (70 gp). Jet (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
