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NPC Generator

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Harann Shestendeliath, Female Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'6", this woman wears tight fitting clothing which further accentuates her frame. She wears her black crest up. She tend to wears goggles to shield her eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Gifted from a young age, Harann studied abroad. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Harann grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Harann. Recently she has begun working with bootleggers and crooks.

Motivation: Doesn't want to be a Glassblower and was forced into it by her family; and wants to raise her children well

Ideals: Gifted. Flaws: Antagonistic, Forgetful. Bonds: Attractive, Criminal record, Family. Occupation: Glassblower

Voice: Relaxed voice

Attributes [hide]

Harann Shestendeliath, Female Dragonborn Paladin 3
Medium (6'6") Dragonborn, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)15 (+2) 13 (+1)15 (+2)
Skills Nature +4, Survival +3
Senses Passive Perception 11
Languages Common, Ignan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs


Merihim Clever, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a green shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His purple hair is long and unkept. His red eyes peer out from beneath his Stetson green hat.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Merihim was born the youngest of three triplets. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help; and to reunite with his absent father

Flaws: Ugly, Secretive. Bonds: Family, In love, Criminal record. Occupation: Apothecary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Merihim Clever, Male Tiefling Commoner 1
Medium (5'1") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)16 (+3) 10 (+0)17 (+3)
Skills History +5, Investigation +5
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp. Brown-green garnet (160 gp).


Social Check DCs


Brakka Ogden, Female Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender woman wears loose pants and a collared shirt complete with sweater beneath her coat. She has shaved her head bald. She has blue eyes.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of a Cook, who enjoyed hunting, Brakka was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Brakka took refuge in the large cave and found the beat up mace and armor she uses now. She now travels the world, in search of power and loot.

Motivation: She wants revenge against dire rats; and meet up once more with her childhood friend

Ideals: Extrovert. Bonds: Family, Nature, Adventurer, Enemies. Occupation: Fortune-teller

Voice: Uses lots of figures of speech

Attributes [hide]

Brakka Ogden, Female Half-Orc Paladin 7
Medium (6'4") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 52 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)9 (-1) 14 (+2)12 (+1)
Skills Medicine +5, Stealth +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 80 pp. Alexandrite (1000 gp). Emerald (1500 gp). Hematite (11 gp).


Social Check DCs


Seraphina Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears bulky white painted plate armor. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her half smiles and hazel eyes are beguiling and draw you in.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Seraphina was born with her mother's beautiful face. At some point she was captured by orcs and was tortured. After several years of this she finally managed to escape. She now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and a deep hatred of orcs

Ideals: Gifted. Bonds: Attractive, Enemies, Slave, Adventurer. Occupation: Knight

Voice: Cold and demanding tone

Attributes [hide]

Seraphina Stoutman, Female Halfling Warlock 9
Small (2'9") Halfling, Lawful Evil (CR 9)
Armor Class 15
Hit Points 57 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)9 (-1) 12 (+1)7 (-2)
Skills Deception +1, Performance +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp.


Social Check DCs


Salasar Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a perfectly clean shirt and pair of pants. He sports a flattop crest cut. He tend to wears goggles to shield his eyes.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the south, but his parents moved at a very young age to the east. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He left for the south, certain he would find work there.

Motivation: A deep hatred of orcs.

Ideals: Athletic, Impeccable. Bonds: Attractive, Enemies, In love, Immigrant. Occupation: Barber

Voice: Jamaican accent

Attributes [hide]

Salasar Umbyrphrael, Male Dragonborn Warrior 6
Medium (6'4") Dragonborn, Chaotic Good (CR 6)
Armor Class 9
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)11 (+0) 13 (+1)12 (+1)
Skills Arcana +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 30000 cp. Brass mug with jade inlays (500 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Burgell Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many green ritualistic tattoos. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is greying and his face has many wrinkles. His face is scarred and worn.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of a Jeweler, who enjoyed hunting, Burgell was taken on many hunting expeditions. His mother was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Burgell and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Professionalism, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Carpenter

Voice: Rolls R's

Attributes [hide]

Burgell Glittergem, Male Gnome Druid 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)15 (+2) 11 (+0)14 (+2)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome, Terran, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Trail In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He prefers to wear brown clothing when he does not wear armor. His whole body is exceptionally muscular. His gray fur has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Sold as a small child to a wizard, Trail was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Trail abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Entrepeneur. Bonds: Immigrant, Enemies, Mentor, Adventurer, Job. Occupation: Layabout

Voice: Creaky witch voice

Attributes [hide]

Trail In Shadow, Male Tabaxi Paladin 10
Medium (5'0") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 66 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)19 (+4) 14 (+2)13 (+1)
Skills Intimidation +5, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Terran, Draconic, Druidic, Aquan
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 2400 gp.


Social Check DCs

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