Moon Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her fur, while still mostly beige, has prominent grey streaks. She is very pretty but has cold, dead eyes.
Personality: While she acts the brute, she is far gentler than she would appear. She is obsessed with finding treasure.
History: When she was but 8 years old her parents immigrated from the south. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. She is searching for what she claims is her rightful reward.
Motivation: To reunite with her old friends.
Ideals: Fighting. Flaws: Racist. Bonds: Immigrant, Attractive, Adventurer. Occupation: Hunter
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 40 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 240 pp. Citrine (20 gp). Deep blue spinel (1300 gp).
Drenna Graham, Female Half-Orc [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears black trousers with pastel and grey striped suspenders. She wears various colorful collared shirts. She has moderate length red hair. She tend to wears goggles to shield her eyes.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She invites people to come help in her community garden.
History: She was born on a small isolated farm. Her father took her hunting and taught her how to get in the mind of other creatures. She hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and further expansion of business
Ideals: Passionate, Philantrophist. Flaws: Ugly, Insomniac. Bonds: Nature. Occupation: Armorer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 38 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 400 gp. Emerald (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pikar Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair, while still mostly chestnut, has prominent grey streaks. His eyes, though not visible through his cowl, are violet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He works hard and plays hard.
History: He was born to a criminal king-pin and mafia family He worked as a nervous Actor and found it very stressful. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to open a new tavern.
Flaws: Hedonist, Secretive. Bonds: Poor, Job, Criminal record. Occupation: Actor
Voice: Posh accent
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 7)
Armor Class 14
Hit Points 40 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Halfling, Draconic
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 6000 sp. Gold music box (2000 gp). Silver comb with moonstones (500 gp). Fire opal pendant on a fine gold chain (1400 gp). 1 Minor magic item. 1 Minor magic item.
Arumawann Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He is muscular with a powerful set of arms. He wears his chestnut hair up in a very large beehive style do. His fierce amber eyes like to dwell on things.
Personality: Arumawann wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He is obsessed with a lost civilization.
History: Arumawann was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. In his 13th year, his parents were killed by a gnolls raid, leaving Arumawann alone in the world. After a stint in an orphanage, he was adopted. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend; and several ex partners dislike his way of doing things and want revenge
Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Poor, Enemies. Occupation: Fortune-teller
Voice: Australian accent
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 18 (+4) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 43000 sp. Black pearl (800 gp). Amethyst (60 gp). 1 Minor magic item.
Travok Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a deerstalker hat to hide his balding. He has a tattooed face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is afraid of women and trembles around them
History: He was raised in a white middle class family as the only child. His childhood dream was to be a Layabout, but he was a colossal failure. He became a Healer soon after.
Motivation: To get a good night's sleep; and he is content
Flaws: Depressed, Shy, Mundane, Insomniac. Bonds: Job. Occupation: Healer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 270 gp.
Saphara Hashphronyxadyn, Female Dragonborn [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears black trousers with tan and blue striped suspenders. She wears various colorful collared shirts. She has styled her gold crest well, parting it to the right. Her eyes are a pleasant red.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: The child of eastern immigrants she idolized her mother. Saphara was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Saphara decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She is a bit of a kleptomaniac.
Ideals: Extrovert. Bonds: Job, Immigrant, Criminal record. Occupation: Weaver
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 4)
Armor Class 13
Hit Points 4 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 5 (-3) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 4000 sp. Brass mug with jade inlays (100 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).
Nedda Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: Standing 3'2", this woman tends to wear a red poncho over her likewise colored trousers and shirt. She keeps her red hair in a pixie cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She hates Halflings with a passion. As such she is filled with self loathing. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born the only child of a wealthy merchant. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: She feels that her past leaves her morally obligated to help; and she is not mentally stable, and does not behave rationally
Ideals: Entrepeneur. Flaws: Insane, Racist. Bonds: Criminal record, Adventurer. Occupation: Shepherd
Voice: Farmer accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 17 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 10 (+0) | 9 (-1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Just what you see.
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