Donella Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: She is in excellent shape and dresses in collared shirts and wears a proper scarf over her head. She has dyed her greying white hair a little too much giving a sharp white color. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She also hits on women, regardless of circumstances.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was an athlete and attended two major summer competitions. She never won. She has gone from town to town working and never settling down anywhere, but has fallen for a local Cartwright. She hasn't told them the truth, but wants to settle down with them.
Motivation: She's attracted to the PC; and wants a kiss
Ideals: Athletic, Joker. Flaws: Insomniac, Disease. Bonds: Has a crush. Occupation: Bather
Voice: Low range voice
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 8)
Armor Class 12
Hit Points 52 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 400 gp.
Flask Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a pastel shirt with thin tan vertical stripes and violet pants. She has moderate length red fur. Her amber eyes are passionate and lively.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She plays an instrument quite well.
History: Sold as a small child to a necromancer, Flask was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She moved from fad to fad and when she turned 15 she discovered music. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To end her boredom; and her spouse's relatives view her with great suspicion
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Scribe
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 7)
Armor Class 11
Hit Points 21 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 500 gp. Large well-done wool tapestry (200 gp). Gold music box (1000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item. 1 Minor magic item.
Vistra Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her chestnut hair, when down, is lengthy. Her half smiles and green eyes are beguiling and draw you in.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She also has developed a complete distrust of the Layabout profession.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her childhood dream was to be a Layabout, but she was a colossal failure. She has achieved small success as a Ploughman.
Motivation: Further expansion of business; and she has money and likes to spend it
Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Attractive, Job. Occupation: Ploughman
Voice: Jamaican accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 6)
Armor Class 13
Hit Points 39 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Orc
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Astar Creed, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a fine chain shirt which he covers with green colored cloaks and clothing. His dark red hair is unkempt and raggedy. He has silver eyes and a green hat with a red feather.
Personality: He acts crazy and hedonistic. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Astar lived on a farm with his father, near the main road leading to a nearby town. He worked as a nervous Assassin and found it very stressful. He has achieved small success as a Assassin.
Motivation: To unite with his brother; and expand his business
Flaws: Ugly, Hedonist. Bonds: Poor, Job, Family. Occupation: Assassin
Voice: Soft and melodious
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 49 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 200 gp. Chrysoberyl (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Silaqui Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a weathered and beat up set of banded mail beneath an oversized blue coat. Her hair is golden, silky, and of moderate length. She has a dull look in her blue eyes.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born in the east. She took every job she could get her hands on, but the opportunities for Elves in the east were limited. She moves from town to town, unable to find a place to settle.
Motivation: To settle down with her crush; and to reunite with her old friends
Ideals: Justice, Extrovert. Bonds: Attractive, Immigrant. Occupation: Guard
Voice: Spanish accent
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 6)
Armor Class 10
Hit Points 15 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Goblin
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 5000 sp.
Ar-Gul Harley, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man wears just a white suit. His clothes are grease stained in places. His brown hair and beard is wavy and long. His violet unseeing eyes seem to look past you.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born in the south, but his parents moved at a very young age to the north. Ar-Gul was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ar-Gul decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Flaws: Disease. Bonds: Poor, Immigrant, Criminal record, Has a crush. Occupation: Roofer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'6") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 28 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 1000 gp.
Soveliss Devore, Male Half-Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, marred by sweets. His golden hair is cut short. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was raised in a white middle class family as the only child. Soveliss was born on a far western island where he grew up under the tutelage of his father, an expert Crown-heir. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Philantrophist, Impeccable. Flaws: Ugly, Antagonistic, Mundane. Bonds: Immigrant. Occupation: Crown-heir
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 5)
Armor Class 9
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 400 gp. Onyx (60 gp).
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