Krakhorn Tinley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is dressed in a clean black cloak covering his clean studded leather. He keeps his golden hair in a flapper bob. He wears crescent spectacles with a black brim.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Krakhorn was born in the north. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He's looking for his big break; and money/treasure
Ideals: Persistence. Bonds: Attractive, Religious, Rich, Adventurer. Occupation: Courier
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 17 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Dwarven, Infernal
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +6
Possessions: 40000 cp.
Dalgal Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear brown tank tops with green pants. He is physically well-built. His moppish silver hair is in a traditional bowl cut. His eyes are a pleasant hazel.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has decided he is irredeemable.
Ideals: Justice. Flaws: Antagonistic, Insane. Bonds: Criminal record, Slave. Occupation: Courier
Voice: Spanish accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 32 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 7 (-2) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 2000 gp. Brass mug with jade inlays (500 gp). 1 Minor magic item.
Dain Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear grey tank tops with blue pants. He carries a battered glaive and tarnished quarterstaff as well. His silver hair, when down, is lengthy. His eyes are green.
Personality: Confrontational and typically high on some drug or another. Animals are drawn to him, and he is able to talk to them.
History: He was born in the south. He helped his father out around the business and became quite the natural. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dain fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Sabotage a competitor.
Ideals: Fighting, Gifted. Flaws: Addict. Bonds: Immigrant, Job. Occupation: Bather
Voice: Irish accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 12 (+1) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Goblin
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 90 gp.
Morana Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses in grey turtlenecks beneath a brown coat with grey slacks, and carries rapiers. She has wavy auburn hair. Her eyes are a pleasant violet.
Personality: She is extraordinarily eccentric. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: From birth she was tutored by a cruel and relentless mentor. Brilliant and gifted she never wanted to apply herself. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Rich, Mentor. Occupation: Hunter
Voice: Soft and mumbly
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 16 (+3) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 160 gp.
Delre Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears grey trousers with blue and red striped suspenders. She wears various colorful collared shirts. Her moppish blonde hair is in a traditional bowl cut. Her ears are large.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She invites people to come help in her community garden.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Healer father left her crippled. She used her abilities to travel the world and help people.
Motivation: To get a good night's sleep.
Ideals: Optimist, Philantrophist. Flaws: Ugly, Disease, Insomniac. Occupation: Seamstress
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Ignan, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. Silver chalice with lapis lazuli gems (40 gp).
Ownka Bradly, Female Half-Orc [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears an entirely white suit with tan socks and a vest with buckled shoes. She wears her hair in dreadlocks. She wears a mask on her face.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. As long as the job gets done she does not care how it got done.
History: She is the product a well kept family trust fund and as such has never really known need. She dropped out of school before completing her studies. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Several ex partners dislike her way of doing things and want revenge; and money/treasure
Ideals: Athletic, Professionalism, Logical. Bonds: Enemies, Rich. Occupation: Locksmith
Voice: Booming voice
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Good (CR 16)
Armor Class 14
Hit Points 115 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 12 (+1) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +8 / 4d10+3, Ranged +9 / 4d10+4, Grapple +5
Possessions: 1100 pp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). Large well-done wool tapestry (600 gp). Golden circlet with four aquamarines (3000 gp). Gold cup set with emeralds (8000 gp). Gold music box (3000 gp). Cloth of gold vestments (50 gp). Gold and ruby ring (8000 gp). Gold cup set with emeralds (8000 gp). Jeweled gold crown (7000 gp). Fire opal pendant on a fine gold chain (2200 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). Gold and topaz bottle stopper cork (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). A silver and pearl hairclip (70 gp). 1 Medium magic item. 1 Medium magic item.
Drifting Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears rags and sports a simple walking cane. She is muscular with a powerful set of arms. Her beige fur is long and unkept. Her thin eyebrows rest above her beady copper eyes.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She also hits on women, regardless of circumstances.
History: Born in a small village she learned the ways of the warrior from her mother. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Mason for the past few years.
Motivation: She's attracted to the PC.
Ideals: Justice, Fighting. Flaws: Ugly. Bonds: Poor, Has a crush, Job. Occupation: Mason
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Good (CR 7)
Armor Class 13
Hit Points 14 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 6 (-2) | 13 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +4
Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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