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NPC Generator

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Advanced [show]


Torbera Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears baggy grey pantaloons and a brown scarf. Her hair is greying and her face has many wrinkles. Her eyes, though not visible through her cowl, are green.

Personality: She never swears and excessively uses polite adverbs when speaking. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her mother was a mechanic, and taught her how to fix just about anything. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and to prove her worth to the world

Ideals: Optimist, Persistence. Flaws: Ugly, Impulsive. Bonds: Slave. Occupation: Unemployed

Voice: Dutch accent

Attributes [hide]

Torbera Glanhig, Female Dwarf Barbarian 2
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 25 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)10 (+0) 13 (+1)7 (-2)
Skills Deception +0, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 290 gp.


Social Check DCs


Pijjirik Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His crest is brass and curly. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Flattery will make him almost putty in your hands.

History: He was born blind and as such lacked many opportunities for work. Pijjirik liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and he desires power and/or immortality

Ideals: Athletic, Opinionated. Flaws: Selfish, Disease. Bonds: Nature. Occupation: Jeweler

Voice: Speaks in third person

Attributes [hide]

Pijjirik Yarjerit, Male Dragonborn Barbarian 13
Medium (6'2") Dragonborn, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 133 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)8 (-1) 10 (+0)12 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3

Possessions: 100 pp. Old masterpiece painting (600 gp). Large well-done wool tapestry (600 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Solid gold idol (1000 gp). Large well-done wool tapestry (600 gp). Solid gold idol (1000 gp). A roughly beaten golden orb (60 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). Old masterpiece painting (600 gp). Silver comb with moonstones (700 gp). 1 Medium magic item.


Social Check DCs


Silvo Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He typically wears red cloth garments or leather armor. His black hair is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He left for the east, certain he would find work there.

Motivation: Regain custody of his daughter; and wants to raise his children well

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Immigrant, Family. Occupation: Stableman

Voice: High pitched, excited

Attributes [hide]

Silvo Swiftwhistle, Male Halfling Ranger 6
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 22 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 9 (-1)11 (+0) 12 (+1)14 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 2d6-3, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 900 gp. Freshwater pearl (6 gp). Blue quartz (6 gp). Deep green spinel (70 gp).


Social Check DCs


Sammal Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'9" and wears a black costume with the symbols of luck on his torso. His left hand appears badly burned and disfigured. He keeps his purple hair in a pixie cut. His gold eyes dart from person to person to random spaces in the air.

Personality: He is irascible and easily irritated. He has a habit of throwing himself into exceedingly dangerous situations.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Someone believes him a fraud; and his religion dominates his actions

Flaws: Antagonistic, Impulsive. Bonds: Religious, Enemies. Occupation: Butcher

Voice: growls and snarls, animalistic

Attributes [hide]

Sammal Fluke, Male Tiefling Sorcerer 1
Medium (6'9") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)13 (+1) 12 (+1)14 (+2)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Just what you see.


Social Check DCs


Kathra Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her golden hair is styled in orderly dreadlocks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: This woman loves dancing and to teach people dancing more than just about anything. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She has comitted a past crime that haunts her to this day; and she is greedy

Ideals: Artistic. Flaws: Insomniac, Antagonistic. Bonds: Rich, Criminal record. Occupation: Merchant

Voice: Eastern European accent

Attributes [hide]

Kathra Durthane, Female Dwarf Commoner 2
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)9 (-1) 12 (+1)12 (+1)
Skills Intimidation +3, Religion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 7000 cp. Hematite (9 gp).


Social Check DCs


Qemuel Cheer, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses well, typically a more casual-formal manner. His hair is dark red, silky, and of moderate length. He is very pretty but has cold, dead eyes.

Personality: He speaks before he thinks and is too direct. He invites people to come help in his community garden.

History: Gifted from a young age, Qemuel studied abroad. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now spends his time doing works of charity.

Motivation: He is terrified, and will act out of fear.

Ideals: Philantrophist, Gifted. Flaws: Impulsive, Fearful. Bonds: Attractive. Occupation: Blacksmith

Voice: Pronounces O like U

Attributes [hide]

Qemuel Cheer, Male Tiefling Wizard 10
Medium (6'3") Tiefling, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 46 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)12 (+1) 10 (+0)13 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: Moss agate (10 gp).


Social Check DCs


Bucklal Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears many layers of old clothing at all times. His red hair, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He always tries to repair and not replace. It was this mentality that drove him into the Apothecary business.

History: He was born in the north, but his parents moved at a very young age to the east. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Poor, Immigrant, Adventurer. Occupation: Apothecary

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bucklal Swiftwhistle, Male Halfling Sorcerer 4
Small (2'11") Halfling, Lawful Good (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)7 (-2) 11 (+0)12 (+1)
Skills Athletics +2, Investigation +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp. Malachite (8 gp). Azurite (8 gp). Malachite (8 gp). Alexandrite (400 gp).


Social Check DCs

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