Zook Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a tan shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His black hair is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality.
Ideals: Entrepeneur. Flaws: Ugly, Fearful. Bonds: Family, Adventurer. Occupation: Bowyer
Voice: Sensual and smooth
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 19 (+4) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 400 gp. Carnelian (70 gp). Black opal (1100 gp).
Pirithin Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man is wearing a tight white one piece outfit complete with pants, hood, and a cape. He has dyed his greying golden hair a little too much giving a sharp golden color. He has a dull look in his green eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is skeptical of what others tell him and is slow to trust.
History: He was born in the west. A few years later when the south was not economically sound they moved to his current location. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Flaws: Antagonistic, Shy, Fearful. Bonds: Immigrant, Enemies. Occupation: Body Guard
Voice: Gruff and masculine
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 9 (-1) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 500 gp.
Loopmottin Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down, and carries falchions. Her head has been shaved. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: She dislikes all the random violence that takes place in the north. Flattery will make her almost putty in your hands.
History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Mercenary father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Fighting, Pacifist. Flaws: Ugly, Selfish, Disease. Occupation: Animal Trainer
Voice: Mousy voice
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 38 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Lone Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his shortbow. His brown fur is drawn into a tight pony tail with a cross scrunchie. His eyes, though not visible through his cowl, are blue.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He got into the Dyer business at a young age. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has achieved small success as a Dyer.
Motivation: He is unsatisfied with his job.
Ideals: Fighting, Joker. Flaws: Fearful. Bonds: Job. Occupation: Dyer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Immeral Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: This man wears silk and lounges about seductively. He is muscular with a powerful set of arms. His silver hair is thinning but still full. His eyes are likewise brown. His teeth are white and perfect.
Personality: A deeply religious man he believes everything happens for a reason. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He desires power and/or immortality; and obtaining odd cultural dwarven artifacts is his passion
Flaws: Disease, Insomniac. Bonds: Attractive, Religious, Adventurer. Occupation: Locksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 5 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 7 (-2) | 12 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 110 gp. 1 Masterwork Common Melee.
Morkral Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 3'11". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has shaved his head bald. His eyes are green and beady.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Morkral was born in the south. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Persistence. Flaws: Ugly, Secretive, Forgetful. Bonds: Rich. Occupation: Slave Trader
Voice: Smooth and feminine
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 19 (+4) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 190 gp. 2 Holy water.
Clerebold Brent, Male Human [Permalink]
Personal [hide]
Description: He wears a brown coat over a white low-cut shirt, and a feathered hat upon his head. He is portly but not overly obese. He has no hair. He has several tiny jet earrings on each ear.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He comes from a rich western family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He became a Fletcher soon after.
Motivation: Sabotage a competitor.
Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Job. Occupation: Fletcher
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 40000 cp. A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!