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NPC Generator

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Advanced [show]


Carlin Folkor, Female Gnome [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her long black hair is drawn into a two foot long braid. Her eyes are violet and catlike.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Flattery will make her almost putty in your hands.

History: She was born on a small isolated farm. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.

Motivation: She's looking for her big break.

Flaws: Depressed, Selfish. Bonds: Attractive, Nature, Adventurer. Occupation: Sailor

Voice: Aggressive tone

Attributes [hide]

Carlin Folkor, Female Gnome Expert 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 15
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 12 (+1)16 (+3) 14 (+2)17 (+3)
Skills Arcana +5, Athletics +3
Senses Passive Perception 12
Languages Common, Gnome, Auran, Sylvan, Giant
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Caramip Garrick, Female Gnome [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears just a blue suit. Her tied-back hair is black. This brown eyed northerner is not easily forgotten.

Personality: She is witty, but her monotone delivery comes off as unnerving She is obsessed with a lost civilization.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She dropped out of school before completing her studies. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To share knowledge with the world; and she desires power and/or immortality

Ideals: Joker, Gifted, Logical. Bonds: Adventurer. Occupation: Mason

Voice: Soft and mumbly

Attributes [hide]

Caramip Garrick, Female Gnome Warlock 1
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)12 (+1) 9 (-1)15 (+2)
Skills Animal Handling +1, Intimidation +4
Senses Passive Perception 9
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: Sardonyx (20 gp). 1 Banded mail.


Social Check DCs


Theirastra Tao, Female Half-Elf [Permalink]

Personal [hide]

Description: This fat western woman has a bulbous nose and wears a robe, a symbol of death around her neck, and a greatsword on her belt. Her skin is also unnaturally pale. Her white hair is thinning but still full. Her amber eyes are passionate and lively.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born on a small isolated farm. Her father was very strict, and drilled into her lessons on being the perfect lady. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theirastra fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world

Ideals: Fighting, Impeccable, Extrovert. Flaws: Ugly. Bonds: Nature. Occupation: Map Maker

Voice: Irish accent

Attributes [hide]

Theirastra Tao, Female Half-Elf Fighter 3
Medium (5'9") Half-Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)7 (-2) 13 (+1)9 (-1)
Skills Acrobatics +4, Arcana +0
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Solid gold idol (200 gp). Silver comb with moonstones (900 gp).


Social Check DCs


Andry Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white shirt with thin tan vertical stripes and black pants. She has a slight overbite and is overall scrawny. She wears her chestnut hair down. She has a dull look in her green eyes.

Personality: Andry is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was born in the east. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Painter. She's also a talented Mayor, but doesn't like to broadcast it.

Motivation: She is unsatisfied with her job; and she is greedy

Ideals: Extrovert. Flaws: Shy. Bonds: Immigrant, Job, Rich. Occupation: Painter

Voice: pre-pubescent

Attributes [hide]

Andry Greenbottle, Female Halfling Commoner 3
Small (3'1") Halfling, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)12 (+1) 7 (-2)10 (+0)
Skills Athletics +3, Investigation +3
Senses Passive Perception 8
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: Rhodochrosite (10 gp). Chalcedony (20 gp).


Social Check DCs


Richard York, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His moppish auburn hair is in a traditional bowl cut. His thin eyebrows rest above his beady brown eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a ruthless business man, a trait he acquired from his father.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and he is compelled to act according to his religious beliefs

Ideals: Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Adventurer, Religious. Occupation: Unemployed

Voice: Jamaican accent

Attributes [hide]

Richard York, Male Human Warlock 1
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 18 (+4)14 (+2) 13 (+1)10 (+0)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 600 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Mûzglob Kelsey, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is generally shirtless and showing off his tattooed chest. His white hair is braided into rings. His eyes are green and catlike.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a small toy that he constantly fidgets with.

History: Mûzglob was born the youngest of three triplets. Mûzglob liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's since become an addict/alcoholic.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic. Flaws: Shy, Addict. Bonds: Family, Nature, Criminal record. Occupation: Sculptor

Voice: Irish accent

Attributes [hide]

Mûzglob Kelsey, Male Half-Orc Wizard 7
Medium (5'6") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 20 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)8 (-1) 12 (+1)13 (+1)
Skills Intimidation +4, Investigation +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Brass mug with jade inlays (100 gp). A small bag of saffron. (50 gp). Fire opal pendant on a fine gold chain (1800 gp).


Social Check DCs


Dara Ethanasath, Female Elf [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears her auburn hair down. She wears round tiny glasses practically rammed into her face.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She has a habit of throwing herself into exceedingly dangerous situations.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. She was always very intelligent and has formed a secret society of specialists.

Motivation: Her religion dominates her actions.

Ideals: Athletic, Gifted. Flaws: Secretive, Impulsive. Bonds: Religious. Occupation: Painter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Dara Ethanasath, Female Elf Paladin 1
Medium (5'5") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)12 (+1) 11 (+0)17 (+3)
Skills Nature +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 140 gp.


Social Check DCs

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