Corkitron Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear red pants and tee shirts. With a patchy blonde beard and wild blonde hair. His half smiles and green eyes are beguiling and draw you in.
Personality: He is fixated on the number 9. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. A true patriot, Corkitron would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in the south, but his parents moved at a very young age to the east. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Corkitron took refuge in the large cave and found the beat up whip and armor he uses now. He left for the south, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally
Flaws: Insane. Bonds: Attractive, Military, Immigrant, Nature. Occupation: Actor
Voice: Soft and mumbly
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 34 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Auran
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 900 gp. Malachite (8 gp). 1 Minor magic item.
Serpent Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and wears very tight pants and wife beaters, though occasionally she sports a brown coat. She keeps her brown fur in a flapper bob. Her eyes are copper and she is always smoking a pipe.
Personality: She is a Map Maker first and foremost. She believes firmly that knowledge should be universal. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: The child of western immigrants she idolized her father. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Map Maker. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She wants revenge against orcs; and many orcs want her driven away
Ideals: Extrovert. Bonds: Job, Immigrant, Criminal record, Enemies. Occupation: Map Maker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Evil (CR 6)
Armor Class 13
Hit Points 33 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 60000 cp. Golden pearl (50 gp).
Diesa Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: This slender woman stands about 3'10". She wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her tied-back hair is blonde. She wears round tiny glasses practically rammed into her face.
Personality: She is a Shepherd first and foremost. She believes firmly that knowledge should be universal. She takes great joy in being the best Shepherd in town.
History: Born in the west to a Shepherd, Diesa learned a great deal about her father's area of expertise. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She's also a talented Mercenary, but doesn't like to broadcast it.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is a bit of a kleptomaniac
Ideals: Fighting. Bonds: Job, Criminal record. Occupation: Shepherd
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 98 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 17
Languages Common, Dwarven, Goblin, Abyssal
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 400 pp. Black pearl (500 gp). Smoky quartz (50 gp). Jet (90 gp). Bloodstone (50 gp). Lapis lazuli (4 gp). Red-brown spinel (90 gp). Carnelian (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shaena Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: She is in excellent shape and prefers to wear flannel. Her hair is greying and her face has many wrinkles. She wears large thick round spectacles.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Wants to work out more often; and money/treasure
Ideals: Athletic, Joker. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Stableman
Voice: Deep voice with rolling R's
Attributes [hide]
Small (2'8") Halfling, Chaotic Good (CR 6)
Armor Class 10
Hit Points 27 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 800 gp. Red-brown spinel (70 gp). Aquamarine (1400 gp). 1 Minor magic item.
Sybil Everly, Female Human [Permalink]
Personal [hide]
Description: She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a axe, but if one is not available she will default to her glaive. She carries a battered axe and tarnished glaive as well. She has a very tight haircut. Her violet eyes lackadaisically let the world flow into them.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Born in a small village she learned the ways of the warrior from her father. A freak accident while working with her Scribe father left her crippled. She has recently gotten a pet goose that steals things from people.
Motivation: A rival would like her out of the picture; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Fighting. Flaws: Greedy, Disease. Bonds: Criminal record. Occupation: Bather
Voice: Low range voice
Attributes [hide]
Medium (4'9") Human, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 92 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Ignan, Sylvan, Druidic
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 2000 gp.
Gunnloda Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears tight fitting clothing which further accentuates her frame. Her hair is black and very short. She has several tiny amber earrings on each ear.
Personality: She can speak with the recently deceased. She is harsh and unforgiving.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. From there she went from mercenary job to mercenary job. After a long history of fighting, Gunnloda and her spouse have recently divorced.
Motivation: She's repulsed by the PC.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich, Slave, Adventurer. Occupation: Roofer
Voice: pre-pubescent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 12)
Armor Class 9
Hit Points 77 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Halfling
Attacks Melee +4 / 3d10+0, Ranged +3 / 3d10-1, Grapple +0
Possessions: 4000 gp. Clear bright green emerald (6000 gp). Violet garnet (700 gp). Golden yellow topaz (700 gp). Blue sapphire (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nuthra Sumnarghthrysh, Female Dragonborn [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears very tight pants and wife beaters, though occasionally she sports a black coat. She wears her rusty crest up. Her gold eyes dart from person to person to random spaces in the air.
Personality: She is irascible and easily irritated. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: A powerful necromancer made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To reunite with her absent mother; and to unite with her sister
Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor, Family. Occupation: Blacksmith
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Masterwork Heavy wooden shield.
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