Mormo Turmoil, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a tight fitting green shirt and pants. He is physically well-built. His long chestnut hair is drawn into a two foot long braid. His silver eyes dart from person to person.
Personality: He is a Dyer first and foremost. He believes firmly that knowledge should be universal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Mormo was born in the south. At a young age he loved to build and create. Mormo was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Mormo decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a Dyer soon after.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he has comitted a past crime that haunts him to this day
Ideals: Persistence. Bonds: Job, Military, Criminal record, Enemies. Occupation: Dyer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 4 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 7 (-2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: Embroidered silk and velvet mantle with numerous moonstones (900 gp). Sapphire pendant on gold chain (900 gp). 1 Minor magic item.
Gomory Tragedy, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black shirt, with a violet mid length skirt with violet tights and flats, usually wearing a coat over them, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'10" when asserting herself. Her black hair is braided into rings. Her red eyes are passionate and lively.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She also has developed a complete distrust of the Animal Trainer profession.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To end her boredom; and money/treasure
Ideals: Justice. Flaws: Shy, Mundane. Bonds: Job, Rich. Occupation: Courier
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 11 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 60 gp. Solid gold idol (200 gp). Solid gold idol (200 gp). Solid gold idol (200 gp).
Chem Music, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and is dressed in an above average manner. He wears his dark red hair up. His eyes are likewise silver. His teeth are white and perfect.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He is the product a well kept family trust fund and as such has never really known need. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He feels that his past leaves him morally obligated to help; and to reunite with his absent mother
Bonds: Attractive, Job, Family, Rich, Criminal record. Occupation: Junk Dealer
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 47 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 14 (+2) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1100 gp.
Gargax Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man is wearing colorful clothing, dressed as a Fortune-teller. His clothes are grease stained in places. His crest is short and green. He has a tattooed face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is lazy and tries to find solutions quickly.
History: He was born in a small plains village. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He then took over the family business and is one of the better Fortune-teller for hire.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new fortune-teller responsibilities is difficult
Flaws: Lazy, Insane. Bonds: Poor, Immigrant, Job, Nature. Occupation: Fortune-teller
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 9
Hit Points 62 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 15 (+2) | 8 (-1) | 11 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 110 pp. Moss agate (8 gp). Zircon (30 gp). Moss agate (8 gp). Moss agate (8 gp).
Ulfgar Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a brown deerstalker hat and brown clothes. He has no hair. This amber eyed westerner is not easily forgotten.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He pushes his goals aggressively. He is also a coward if confronted.
History: He is a Succubi in disguise. A gypsy cursed him at a young age, leading to his ugly appearance. He has achieved small success as a Barber.
Motivation: He is a bit of a kleptomaniac; and he is wracked by social anxiety
Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Adventurer, Job, Criminal record. Occupation: Barber
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 18 (+4) | 15 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 600 gp. Violet garnet (800 gp). Azurite (14 gp). 1 Minor magic item.
Himo Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat. He has a penchant for wearing a ring with an oversized opal on his left hand. He wears a small hat to cover his moderate length silver hair. His brown eyes dart from person to person.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is able to make almost anything out of random pieces of junk.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken as a slave by a traveling circus and forced to perform Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and he is greedy
Ideals: Gifted. Flaws: Mundane. Bonds: Rich, Military, Slave. Occupation: Sailor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 800 gp. Red-brown spinel (70 gp).
Bolhild Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a tight fitting grey shirt and pants. She has a slight overbite and is overall scrawny. Her hair is always cut to a buzz. Her face is scarred and worn.
Personality: Calm and collected, she is a well trained Assassin. She invites people to come help in her community garden.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A few years later when the west was not economically sound they moved to her current location. She now owns her own business.
Motivation: To be a Stableman again.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Rich, Immigrant. Occupation: Assassin
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 1000 sp.
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