Fargas Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is well dressed, constantly wearing a red suit, violet shirt, and white tie. He has a very tight haircut. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He speaks before he thinks and is too direct. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Fargas is combative with any and all who dare try his patience in the slightest.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Fargas has worked very hard to control his curse. He got away from his former life and has fallen to alcoholism.
Motivation: He is currently in port desperately looking for someone to get him out; and to prove his worth to the world
Ideals: Justice. Flaws: Impulsive, Disease, Addict. Bonds: Slave. Occupation: Sculptor
Voice: Hard of hearing, loud
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 52 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 16 (+3) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 2d6-3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1 Minor magic item. 1 Minor magic item.
Shivering In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is physically well-built. He keeps his lavender fur in a flapper bob. He has several tiny aquamarine earrings on each ear.
Personality: He is happy with his job as a Sculptor. He turns his eye from what people do, preferring to live and let live. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He has worked as a Sculptor like his father before him.
Motivation: Sabotage a competitor.
Ideals: Extrovert, Gifted. Bonds: Rich, Job. Occupation: Sculptor
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 55 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: Black pearl (1600 gp). Star ruby (900 gp). Bloodstone (40 gp). Aquamarine (1600 gp). Alexandrite (1600 gp).
Edge In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This slender woman stands about 4'9". She wears a pastel cloak and cross-gartered tan stockings. Her lavender fur has been sun bleached extensively. She wears an eyepatch.
Personality: Aggressive, abrasive, and angry, Edge embodies much of what other species detest in the Tabaxis. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A powerful brothel owner made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She struck the Ploughman job and began her own company from there.
Motivation: Retire the richest woman in the east; and balancing her hectic life and new ploughman responsibilities is difficult
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Mentor, Job. Occupation: Ploughman
Voice: Shortens vowels
Attributes [hide]
Medium (4'9") Tabaxi, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 52 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 17 (+3) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Celestial, Goblin
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
Possessions: 400 gp. Brass mug with jade inlays (100 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp).
Lewis Carlyle, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears many layers of old clothing at all times. His auburn hair is cut short with large spiked bangs in the front. His face is scarred and worn.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: He got into the Cook business at a young age. His childhood dream was to be a Carter, but he was a colossal failure. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to work out more often; and he is unsatisfied with his job
Ideals: Artistic, Athletic. Flaws: Ugly. Bonds: Poor, Family, Job. Occupation: Cook
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Druidic, Draconic, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Spring Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: This slender woman stands about 6'3". She wears tight fitting clothing which further accentuates her frame. Her red fur, when down, is lengthy. Her eyes are amber.
Personality: Prone to second guessing herself, she comes off as nervous. She misses her home and complains about the freezing weather, even in summer.
History: Born to a pair of adventurers, Spring grew up listening to her father's many stories. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: To reunite with her old friends; and wants to open a new tavern
Flaws: Shy. Bonds: Attractive, Immigrant, Adventurer, Criminal record, Job. Occupation: Fisher
Voice: Soft and mumbly
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 40 pp. Coral (40 gp).
Solomon England, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His long golden hair is drawn into a two foot long braid. He wears a mask on his face.
Personality: Overbrimming with self-confidence, Solomon isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Solomon studied abroad. A few years later when the north was not economically sound they moved to his current location. He became a Body Guard soon after.
Motivation: He has passion for adventuring and risk; and he is unsatisfied with his job
Ideals: Impeccable, Gifted. Bonds: Immigrant, Job, Adventurer. Occupation: Body Guard
Voice: Excited and jittery
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 50 gp. 1 Masterwork Common Melee.
Vistra Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and likes to wear darkened spectacles and heavy clothing, no matter the weather. Her brown hair is knotted and matted. Her gray eyes are slightly larger than normal.
Personality: While she acts the brute, she is far gentler than she would appear. As long as the job gets done she does not care how it got done.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: Money/treasure; and she seems to be bored by most things
Ideals: Fighting, Professionalism. Flaws: Mundane. Bonds: Religious, Rich. Occupation: Assassin
Voice: Sleepy voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Undercommon, Terran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1 Masterwork Musical instrument.
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Their contribution stands as a beacon of hope for all adventurers!
