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NPC Generator

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Advanced [show]


Vezera Jharthraxyn, Female Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'8", this woman dresses in black turtlenecks beneath a tan coat with black slacks. Her silver crest is braided into rings. Her skin is flawless and her red eyes scan people very quickly.

Personality: She is very quiet and rarely speaks above a whisper. She is lazy and tries to find solutions quickly.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Vezera took refuge in the old dungeon and found the beat up morningstar and armor she uses now. She bought a morningstar and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She uses money and sex appeal to get what she needs; and she is greedy

Flaws: Shy, Lazy. Bonds: Attractive, Rich, Nature. Occupation: Sage

Voice: Speaks like tongue is numb

Attributes [hide]

Vezera Jharthraxyn, Female Dragonborn Sorcerer 3
Medium (6'8") Dragonborn, Chaotic Good (CR 3)
Armor Class 8
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 13 (+1)11 (+0) 7 (-2)14 (+2)
Skills Investigation +2, Stealth +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Bendoo Pickering, Female Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender woman is wearing a tight black one piece outfit complete with pants, hood, and a cape. Her red hair is lengthy and is close to two feet long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Bendoo was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bowyer work with an outfit from a few towns over. Bowyer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Find a way to reverse the transformation of her sister; and balancing her hectic life and new bowyer responsibilities is difficult

Flaws: Terse, Impulsive. Bonds: Job, Adventurer, Family. Occupation: Bowyer

Voice: Uses sign language

Attributes [hide]

Bendoo Pickering, Female Half-Orc Fighter 7
Medium (4'10") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 58 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)5 (-3) 13 (+1)8 (-1)
Skills Insight +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 800 gp.


Social Check DCs


Drogo Caphaxath, Male Half-Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he likes to wear ponchos typically of a light violet in addition to tight pants, and is pretty ugly. His long auburn hair reaches down to his waist. He has a tattooed face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a bit of a xeno-phobe, disliking non-Half-Elves.

History: Drogo was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Balancing his hectic life and new Ruler responsibilities is difficult; and wants to raise his children well

Flaws: Ugly, Insomniac, Racist. Bonds: Family, Adventurer, Job. Occupation: Ruler

Voice: Low and grunting

Attributes [hide]

Drogo Caphaxath, Male Half-Elf Monk 10
Medium (5'10") Half-Elf, True Neutral (CR 10)
Armor Class 10
Hit Points 72 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)10 (+0) 18 (+4)13 (+1)
Skills Acrobatics +4, Medicine +8
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +8

Possessions: 2100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Grumbar Addington, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He is typically in his Roofer uniform. His golden hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He also has developed a complete distrust of the Performer profession.

History: When he was but 8 years old his parents immigrated from the west. Over the years he perfected his riding and shooting skills. He then took over the family business and is one of the better Roofer for hire.

Motivation: Wants to open a new tavern; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Insane. Bonds: Job, Immigrant, Nature. Occupation: Roofer

Voice: Sighs a lot, exhausted

Attributes [hide]

Grumbar Addington, Male Half-Orc Bard 7
Medium (6'5") Half-Orc, Chaotic Evil (CR 7)
Armor Class 8
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 16 (+3)14 (+2) 10 (+0)14 (+2)
Skills Performance +5, Stealth +1
Senses Passive Perception 10
Languages Common, Orc, Gnoll, Celestial
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 400 gp. Silver chalice with lapis lazuli gems (90 gp). Large well-done wool tapestry (100 gp). Gold dragon comb with red garnet eye (500 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item.


Social Check DCs


Dean Bentley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is well dressed, constantly wearing a grey suit, brown shirt, and black tie. His hair is black and curly. His half smiles and amber eyes are beguiling and draw you in.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Dean was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dean decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Joker. Flaws: Forgetful, Mundane. Bonds: Attractive, Criminal record. Occupation: Spy

Voice: Farmer accent

Attributes [hide]

Dean Bentley, Male Human Commoner 1
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)15 (+2) 6 (-2)17 (+3)
Skills Nature +4, Survival +0
Senses Passive Perception 8
Languages Common, Undercommon, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 10 pp.


Social Check DCs


Iados Amuse, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing right leg. He is dressed in an above average manner. His hair is white and curly. He has gleaming, smiling red eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Animals are drawn to him, and he is able to talk to them.

History: He was born blind and as such lacked many opportunities for work. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Soapmaker

Voice: Jamaican accent

Attributes [hide]

Iados Amuse, Male Tiefling Monk 10
Medium (5'2") Tiefling, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 55 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)14 (+2) 15 (+2)17 (+3)
Skills History +6, Performance +7
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1100 gp.


Social Check DCs


Lorilla Nackle, Female Gnome [Permalink]

Personal [hide]

Description: She is lean but muscular and wears silk and lounges about seductively. Her brown hair is well kept. Her eyes, though not visible through her cowl, are green.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. A true patriot, Lorilla would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Born in the south her family was never financially stable. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Lorilla took refuge in the ruined castle and found the beat up kukri and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Money/treasure; and she wants nothing more than to rejoin the army

Flaws: Shy. Bonds: Attractive, Military, Poor, Nature. Occupation: Cartwright

Voice: Scandinavian accent

Attributes [hide]

Lorilla Nackle, Female Gnome Bard 3
Small (3'5") Gnome, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)13 (+1) 13 (+1)10 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 15000 cp. Deep green spinel (70 gp).


Social Check DCs

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