Emerald Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a brown shirt, with a violet mid length skirt with violet tights and flats, usually wearing a coat over them. Her brown fur is thinning but still full. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is obsessed with her god.
History: She was born the only child of a wealthy merchant. She went to a religious school and was inspired by the priests there in charitable deeds. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to have a good time and be beloved; and she is compelled to act according to her religious beliefs
Ideals: Optimist, Entrepeneur. Flaws: Addict. Bonds: Religious. Occupation: Stylist
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. Brass mug with jade inlays (100 gp). Silver comb with moonstones (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).
Faral Crosis, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman stands a little under 4'11" and is a bit bulky. She is very muscular particularly in the legs. She wears tight fighting clothing, which leaves very little to the imagination. Her hair is silver and curly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: The child of northern immigrants she idolized her mother. She struck it rich when she found rare goods in large quantities. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Faral fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Fighting, Impeccable. Flaws: Shy. Bonds: Immigrant, Rich. Occupation: Architect
Voice: Irish accent
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 gp.
Vonana Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears silk and lounges about seductively. She wears a colorful flower in her auburn hair. She wears large thick round spectacles.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She is afraid of women and trembles around them
History: Born to a pair of adventurers, Vonana grew up listening to her father's many stories. A freak accident while working with her Body Guard father left her crippled. She has dedicated herself to building a better world.
Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and many brigands want her driven away
Flaws: Shy, Disease. Bonds: Attractive, Adventurer, Enemies. Occupation: Adventurer
Voice: Can't modulate volume
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 130 pp. 1 Masterwork Common Melee.
Claira Sharps, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She wears a colorful flower in her red hair. Her green eyes peer out from beneath her top yellow hat.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is obsessed with her god.
History: Born in the north to a Body Guard, Claira learned a great deal about her mother's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Body Guard work with an outfit from a few towns over. Body Guard work suited her well, and with each successful project, she earned more gold and more respect from her peers. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Regain custody of her son; and an old rival family wants her found
Flaws: Antagonistic, Secretive. Bonds: Attractive, Religious, Job, Family. Occupation: Body Guard
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raam Harmony, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft tan waves gently in the breeze. His long blue hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a small toy that he constantly fidgets with.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Priest. He has drifted from career to career and currently works as a Priest.
Motivation: He'd like to take his coworkers down a peg; and to be a stableman again
Ideals: Impeccable. Flaws: Addict, Disease. Bonds: Rich, Job. Occupation: Priest
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 100 gp.
Cressel Wisdom, Male Tiefling [Permalink]
Personal [hide]
Description: 5'6" and lanky with angular features, he is an attractive figure. He wears just a green suit. His red hair is lengthy. His gold eyes dart from person to person to random spaces in the air.
Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Cressel was left his mother's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Flaws: Racist, Antagonistic. Bonds: Attractive, Mentor, Military. Occupation: Jeweler
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 2)
Armor Class 7
Hit Points 23 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 5 (-3) | 16 (+3) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d6+3, Ranged -1 / 1d6-3, Grapple +3
Possessions: 280 gp. 4 Antitoxin.
Ekk Southey, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a white coat over a brown low-cut shirt, and a small hat upon her head. She is portly but not overly obese. She has a very tight haircut. She is baby faced.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She works hard and plays hard.
History: She was born blind and as such lacked many opportunities for work. Through the years after Ekk was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Ekk's mother didn't care for her much, and the feeling was mutual. She left for the east, certain she would find work there.
Motivation: She is wracked by social anxiety; and she's repulsed by the pc
Flaws: Antagonistic, Hedonist, Disease, Fearful. Bonds: Immigrant. Occupation: Herbalist
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 17 (+3) | 6 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: Just what you see.
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