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NPC Generator

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Advanced [show]


Tod Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft tan waves gently in the breeze. His silver hair is braided into rings. He has a dull look in his violet eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Flattery will make him almost putty in your hands.

History: He was born a particularly ugly child, much to the horror of his parents. He struck it rich when he found rare goods in large quantities. He has drifted from career to career and currently works as a Glassblower.

Motivation: Money/treasure.

Flaws: Selfish, Ugly. Bonds: Rich, Job, Family. Occupation: Glassblower

Voice: growls and snarls, animalistic

Attributes [hide]

Tod Greenbottle, Male Halfling Cleric 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 35 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)12 (+1) 18 (+4)13 (+1)
Skills History +4, Perception +7
Senses Passive Perception 17
Languages Common, Halfling, Ignan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15533200000

Possessions: 10000 cp.


Social Check DCs


Salanop Nackle, Female Gnome [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a blue and grey handkerchief worn on her left side. She is portly but not overly obese. Her long silver hair is drawn into a two foot long braid. This green eyed westerner is not easily forgotten.

Personality: She is calm most of the time but flees social interaction. She receives visions of the future at random moments

History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Spy mother left her crippled. She has set out to sabotage the competition.

Motivation: Expand her business; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Shy, Disease. Bonds: Job. Occupation: Banker

Voice: Pronounces O like U

Attributes [hide]

Salanop Nackle, Female Gnome Bard 6
Small (3'6") Gnome, Neutral Good (CR 6)
Armor Class 12
Hit Points 34 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)17 (+3) 10 (+0)14 (+2)
Skills Athletics +1, Intimidation +5
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Auran, Orc
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 600 gp. Chrysoberyl (110 gp). Smoky quartz (70 gp). Rich purple corundum (1500 gp).


Social Check DCs


Travok Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is cut short. He wears large thick round spectacles.

Personality: A skeptical and narcissistic man, Travok's first love is himself. His second love is also himself. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Barbarian school at a young age so that he could practice his druidic talents. He ran away from his former home and has been making his living as a Spy for the past few years.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he's repulsed by the pc

Ideals: Impeccable, Gifted. Flaws: Antagonistic. Bonds: Criminal record, Job. Occupation: Spy

Voice: Scandinavian accent

Attributes [hide]

Travok Brawnanvil, Male Dwarf Barbarian 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 27 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 19 (+4)6 (-2) 16 (+3)8 (-1)
Skills Nature +0, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 220 gp. 2 Antitoxin.


Social Check DCs


Nybarg Hallewell, Male Half-Orc [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his long red hair kept up in a rat tail. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the east. Nybarg was born on a far eastern plains where he grew up under the tutelage of his father, an expert Doctor. He ran away from his former home and has been making his living as a Doctor for the past few years.

Motivation: Further expansion of business.

Ideals: Extrovert. Flaws: Insane. Bonds: Attractive, Job, Immigrant. Occupation: Doctor

Voice: Cold and demanding tone

Attributes [hide]

Nybarg Hallewell, Male Half-Orc Fighter 7
Medium (5'4") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 78 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)10 (+0) 14 (+2)3 (-4)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +3

Possessions: 600 gp.


Social Check DCs


Anthony Reid, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and carries spears. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He always tries to repair and not replace. It was this mentality that drove him into the Dyer business.

History: Anthony was born in the north. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anthony fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep.

Ideals: Fighting, Persistence. Flaws: Insomniac, Terse. Occupation: Dyer

Voice: Deep voice with rolling R's

Attributes [hide]

Anthony Reid, Male Human Cleric 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)16 (+3) 14 (+2)16 (+3)
Skills Acrobatics +2, Intimidation +5
Senses Passive Perception 12
Languages Common, Abyssal, Draconic, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp.


Social Check DCs


Reynard Skelton, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this eastern man is dressed in an above average manner. His red hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A deeply religious man he believes everything happens for a reason. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the east. Reynard was born on a far eastern island where he grew up under the tutelage of his mother, an expert Baker. He left for the east, certain he would find work there.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Gifted. Bonds: Attractive, Religious, Immigrant. Occupation: Baker

Voice: Scratchy, weak

Attributes [hide]

Reynard Skelton, Male Human Paladin 8
Medium (5'11") Human, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 69 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 13 (+1)15 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1400 gp. Alexandrite (600 gp). Red garnet (150 gp). Rock crystal (50 gp). Fire opal (800 gp). Zircon (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Torz Lincoln, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a worn and beaten armor. He wears his white hair up in a very large beehive style do. His thin eyebrows rest above his beady amber eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Torz is combative with any and all who dare try his patience in the slightest.

History: Born in the west to a Servant, Torz learned a great deal about his mother's area of expertise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Job, Family. Occupation: Servant

Voice: Hissing voice

Attributes [hide]

Torz Lincoln, Male Half-Orc Sorcerer 5
Medium (6'1") Half-Orc, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)9 (-1) 13 (+1)14 (+2)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Aquamarine (900 gp). Sardonyx (20 gp). Aquamarine (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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