Trail Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears an entirely brown suit with white socks and a vest with buckled shoes. She has a penchant for wearing a ring with an oversized jet on her left hand. Her fur is cut close to her head. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Trail was raised in a hard working conservative environment. She worked as a nervous Soapmaker and found it very stressful. She struck the Soapmaker job and began her own company from there.
Motivation: Money/treasure.
Ideals: Impeccable. Flaws: Ugly, Forgetful. Bonds: Rich, Job. Occupation: Soapmaker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Isabella Nibley, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman dresses in brown turtlenecks beneath a black coat with tan slacks. She sports silver long hair. Her gray eyes are passionate and lively.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. Isabella is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. From her teen years she was always beautiful and desirable, so people have always doted on her. She inherited the family business which she has now maintained for 2 years.
Motivation: She has a rivalry with the Church that dominates her actions.
Bonds: Attractive, Family, Religious, Job. Occupation: Fortune-teller
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 66 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 7 (-2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 190 pp.
Bathin Fright, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt. His top hat is riddled with cuts and holes. His white eyes have a joyful gleam in them most of the time.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born in a small plains village. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.
Motivation: Expand his business; and to share knowledge with the world
Ideals: Justice, Logical, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Painter
Voice: Italian accent
Attributes [hide]
Medium (6'2") Tiefling, Lawful Good (CR 13)
Armor Class 12
Hit Points 80 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +6
Possessions: Freshwater pearl (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adrik Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a long, grey, dusty cloak. He is bristling with hidden weapons, mostly axes and longswords. His moppish auburn hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.
Personality: He likes to make people angry or surprised. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born in the south. Adrik was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adrik decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has since lost track of the people in his past.
Motivation: Many giants want him driven away; and a rival would like him out of the picture
Flaws: Antagonistic. Bonds: Criminal record, Attractive, Immigrant, Family, Enemies. Occupation: Cartwright
Voice: Gruff and masculine
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 5 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 9 (-1) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnoll, Sylvan
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
Possessions: 340 gp. Golden yellow topaz (300 gp). Smoky quartz (80 gp).
Shamash Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He wears a Stetson hat to hide his balding. He wears round tiny glasses practically rammed into his face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He invites people to come help in his community garden.
History: He was born to loving parents in a slum to the east. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the east; and wants to have a good time and be beloved
Ideals: Entrepeneur, Optimist, Philantrophist. Flaws: PTSD. Bonds: Poor. Occupation: Fisher
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 8)
Armor Class 9
Hit Points 48 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: Just what you see.
Cloak On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'0", this man does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a Stetson hat to cover his moderate length gray fur. His eyes, though not visible through his cowl, are copper.
Personality: Cloak is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Animals are drawn to him, and he is able to talk to them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was turned out during the war. He and his family wandered north to less war torn lands. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption
Ideals: Extrovert, Gifted. Flaws: PTSD. Bonds: In love, Criminal record. Occupation: Tanner
Voice: Jamaican accent
Attributes [hide]
Medium (6'0") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 10 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 5 (-3) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 400 gp.
Anthony Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He has a large yellow mantle and cape that has been intricately interwoven into his grey robe. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is able to fit into much smaller and tighter spaces than normal.
History: He was born at the edge of vast island. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his old friends.
Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Nature, Rich. Occupation: Tailor
Voice: Hissing voice
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 10 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 6 (-2) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
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