Don Wordsworth, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His tied-back hair is white. He wears an eyepatch.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a small toy that he constantly fidgets with.
History: He was born to loving parents in a slum to the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Laborer work with an outfit from a few towns over. Laborer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Laborer for hire.
Motivation: To be a Apothecary again.
Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Poor, Job. Occupation: Laborer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 sp.
Ghâm Stanley, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears skinny pants and wears a white and pastel robe with the hood down. His skin is also unnaturally pale. His black hair is smooth and relatively long. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A skeptical and narcissistic man, Ghâm's first love is himself. His second love is also himself. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Mentor, Religious. Occupation: Bellfounder
Voice: Scottish accent
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Neutral (CR 16)
Armor Class 12
Hit Points 24 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 5 (-3) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 17
Languages Common, Orc
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 12000 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). A delicate silver chain set with a tourmaline (60 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp).
Beast Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man wears a pastel feathered hat and pastel clothes. His long cinnamon fur is drawn into a two foot long braid. He wears a mask on his face.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in the south his family was never financially stable. His mother was a soldier and died while he was still young. Beast was left his mother's suit of armor and trained in its use and care. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sculptor. He hasn't told them the truth, but wants to settle down with them.
Motivation: He doesn't get along with people that don't share his tastes; and wants his loneliness to end
Ideals: Extrovert, Impeccable. Bonds: Poor, Attractive, Military, Has a crush. Occupation: Architect
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 pp.
Harann Mohradyllion, Female Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'7", this woman wears tattered old clothes. Her scarlet crest is heavily combed to the left. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: A skeptical and narcissistic woman, Harann's first love is herself. Her second love is also herself. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born several months after her father was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Impeccable. Flaws: Ugly, Insomniac, Impulsive. Bonds: Military. Occupation: Herbalist
Voice: Strong lisp
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 340 gp.
Edge Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with pastel lining and desert motifs, and she perpetually has her longbow ready. Her brown fur is kept up in a ponytail inside a top hat. Her yellow eyes dart from person to person to random spaces in the air.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is skeptical of what others tell her and is slow to trust.
History: She is the product a well kept family trust fund and as such has never really known need. From her teen years she was always beautiful and desirable, so people have always doted on her. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is greedy; and money/treasure
Ideals: Fighting. Flaws: Terse, Shy. Bonds: Rich, Attractive. Occupation: Mason
Voice: Italian accent
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 14)
Armor Class 14
Hit Points 83 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 13 (+1) | 6 (-2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 4d6+0, Ranged +9 / 4d6+4, Grapple +4
Possessions: 2000 gp. Old masterpiece painting (1200 gp). A necklace of small pink pearls (2000 gp). Sapphire pendant on gold chain (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jaxi Beryntolthropal, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her black crest is long and unkept. Her gold eyes are slightly larger than normal.
Personality: Cocky and sure of herself, she believes she is the best Cartwright born in the past three hundred years. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She then took over the family business and is one of the better Cartwright for hire.
Motivation: To be a Unemployed again; and she'd like to take her coworkers down a peg
Ideals: Athletic, Philantrophist. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Cartwright
Voice: Booming voice
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 12)
Armor Class 13
Hit Points 76 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 17 (+3) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
Possessions: 34000 sp. Moss agate (6 gp).
Millicent Sydney, Female Human [Permalink]
Personal [hide]
Description: A 5'7" western woman, she wears a robe, a symbol of strength around her neck, and a quarterstaff on her belt. Her red hair is unkempt and raggedy. Her green eyes dart from person to person to random spaces in the air.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is a font of random trivia from the lore and stories she has discovered
History: She was born to loving parents in a slum to the west. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Millicent fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved.
Ideals: Fighting, Optimist, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Armorer
Voice: Mousy voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 2)
Armor Class 8
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 14 (+2) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 900 sp. Amethyst (50 gp). Jasper (70 gp). Deep blue spinel (600 gp). 1 Masterwork Uncommon Weapon.
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