River Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fancy pastel suit. His fur, while still mostly white, has prominent grey streaks. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the south to a Animal Trainer, River learned a great deal about his mother's area of expertise. A gifted student he started as a Dilettante, but he got bored and became a Animal Trainer. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac.
Ideals: Athletic, Philantrophist, Justice. Bonds: Attractive, Job, Criminal record. Occupation: Animal Trainer
Voice: Low range voice
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 40 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 8 (-1) | 10 (+0) | 8 (-1) | 20 (+5) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
Possessions: Banded agate (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Baradad Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has styled his black crest well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. Animals are drawn to him, and he is able to talk to them.
History: Baradad was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. After coming to the age of reason, Baradad took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying brother.
Motivation: Revenge; and someone believes him a fraud
Ideals: Gifted. Flaws: Disease. Bonds: Enemies, Poor. Occupation: Masseuse
Voice: Pronounces O like U
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 39 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: Jeweled gold crown (4000 gp).
Murgen Rylan, Female Half-Orc [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Orc, and stands approximately 5'2". She is wearing a perfectly clean shirt and pair of pants, and her gloved hand is found clutching a axe. Sporting a blonde mohawk this woman's hair draws a lot of attention. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She misses her home and complains about the freezing weather, even in summer.
History: She was born in the east, but her parents moved at a very young age to the north. She dropped out of school before completing her studies. She's also a talented Marshal, but doesn't like to broadcast it.
Motivation: She is compelled to act according to her religious beliefs; and to share knowledge with the world
Ideals: Optimist, Logical. Bonds: Attractive, Immigrant, Job, Religious. Occupation: Glassblower
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Good (CR 12)
Armor Class 10
Hit Points 50 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc, Auran
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 4000 gp. Gold and ruby ring (6000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp). Gold and topaz bottle stopper cork (600 gp). Gold dragon comb with red garnet eye (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tatyan Pfaphnyrennish, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a black tunic with tan highlights, and long green pants that bunch up around her shoes. She has a moderate pudge and is not very fit. Her gold crest is greasy and uncared for. Her gold eyes dart around the room hyper actively observing anyone and anything.
Personality: She is overprotective of those who hire her services. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born in a small plains village. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Tatyan took refuge in the old dungeon and found the beat up longsword and armor she uses now. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: She feels that her past leaves her morally obligated to help; and several ex partners dislike her way of doing things and want revenge
Flaws: Ugly, Impulsive. Bonds: Guardian, Nature, Enemies, Criminal record. Occupation: Engraver
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 8)
Armor Class 10
Hit Points 14 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 9 (-1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
Possessions: 10000 sp. Brown diamond (2000 gp). Tourmaline (40 gp). Rich purple corundum (1200 gp).
Bimpnottin Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is constantly adorned with expensive silk clothing, often dyed in bright blue and black, and wears rings and necklaces with large, colorful gems. Her white hair is slicked back into a classic pompadour. She has gleaming, smiling blue eyes.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. A true patriot, Bimpnottin would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Born in the south to a Armorer, Bimpnottin learned a great deal about her mother's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Armorer. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She is unsatisfied with her job.
Ideals: Optimist. Bonds: Rich, Attractive, Military, Job, Adventurer. Occupation: Armorer
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
Possessions: 300 sp.
Tûhorn Lindsay, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black tunic with green highlights, and long red pants that bunch up around his shoes. He has silver hair. He has blue eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is frequently practicing swordplay.
History: Born to a pair of adventurers, Tûhorn grew up listening to his father's many stories. A few years later when the west was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: He's looking for his big break.
Ideals: Optimist. Bonds: Military, Adventurer, Immigrant. Occupation: Fisher
Voice: Jamaican accent
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 pp.
Rurik Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear flannel. His silver hair is cut short. His eyes are violet and he is always smoking a pipe.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Rurik is combative with any and all who dare try his patience in the slightest.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rurik fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and he's repulsed by the pc
Ideals: Athletic, Justice, Fighting. Flaws: Antagonistic. Bonds: Rich. Occupation: Priest
Voice: Sleepy voice
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1000 sp.
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