Tordek Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a brown Stetson hat and brown clothes. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Tordek was born with his mother's beautiful face. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants to have a good time and be beloved; and sabotage a competitor
Ideals: Professionalism, Optimist. Bonds: Attractive, Job, Family, Adventurer. Occupation: Carter
Voice: Indian accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 7)
Armor Class 9
Hit Points 24 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 |
Possessions: 9000 sp. Rose (30 gp). Amethyst (90 gp). Blue quartz (8 gp).
Bolhild Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. She wears her chestnut hair up. Her hazel eyes lackadaisically let the world flow into them.
Personality: She is very quiet and rarely speaks above a whisper. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Stableman arts, while her mother instructed her in etiquette, music and courtly manner. Before the accident, she was one of the most outspoken anti-Half-Orc activists. She was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. She now travels the world, in search of power and loot.
Motivation: She is compelled to act according to her religious beliefs; and she desires power and/or immortality
Flaws: Shy, Secretive, Racist. Bonds: Rich, Adventurer, Religious. Occupation: Stableman
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 72 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: Brass mug with jade inlays (200 gp). A silver and pearl hairclip (100 gp). Black velvet mask with numerous citrines (130 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Minor magic item.
Smoking Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man typically wears brown cloth garments or leather armor. He has moderate length yellow fur. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his father's forge. He has worked as a Server like his father before him.
Motivation: To be a Tailor again; and wants to open a new tavern
Ideals: Joker. Flaws: Ugly. Bonds: Rich, Immigrant, Job. Occupation: Server
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 63 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 140 pp.
Markosian Felicity, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she has a large black mantle and cape that has been intricately interwoven into her violet robe. Her black hair is thinning but still full. Her gold eyes have a joyful gleam in them most of the time.
Personality: Aggressive, abrasive, and angry, Markosian embodies much of what other species detest in the Tieflings. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: The child of a Masseuse, who enjoyed hunting, Markosian was taken on many hunting expeditions. Like her mother and her sister before her, after school she went straight into learning to become a Navigator. She tends to her Navigator job now, and dutifully fulfills any obligations she has.
Motivation: She wants revenge against brigands; and someone believes her a fraud
Flaws: Antagonistic. Bonds: Attractive, Nature, Job, Enemies. Occupation: Navigator
Voice: Gruff and masculine
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Draconic, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 50 gp.
Balimaar Shelley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is wearing the road beaten gear of a warrior. He has auburn hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is fixated on the number 35. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He would rather hide behind his crafts than deal with other people.
History: He was born in the west. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting, Artistic. Flaws: Insane, Shy. Bonds: Attractive, Immigrant. Occupation: Knight
Voice: Stutters
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 6 (-2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 30 gp.
Nimble Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She has a slight overbite and is overall scrawny. Her gray fur is still thick. She wears a mask on her face.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. Energy wise she seems alert and responsive.
History: She was born to a criminal king-pin and mafia family Brilliant and gifted she never wanted to apply herself. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She feels that her past leaves her morally obligated to help; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Professionalism, Gifted. Bonds: Enemies, Criminal record, Rich. Occupation: Fletcher
Voice: Speaks in third person
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 900 sp.
Rangrim Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is generally shirtless and showing off his tattooed chest. He has shaved his head bald. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is witty, but his monotone delivery comes off as unnerving He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Assassin arts, while his mother instructed him in etiquette, music and courtly manner. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it.
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Assassin
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 35 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Infernal
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
Possessions: 1000 gp. An abacus with copper, silver and gold markers (50 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). Solid gold idol (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!