Ahinar Iranapha, Female Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is generally well dressed albeit a few years behind the times. She wears her blonde hair down. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born to loving parents in a slum to the east. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She now travels the world, in search of power and loot.
Motivation: She desires power and/or immortality; and meet up once more with her childhood friend
Flaws: Insane, Antagonistic. Bonds: Attractive, Adventurer, Poor. Occupation: Mercenary
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 6 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 290 gp. 1 Masterwork studded leather.
Lucan Amastacia, Male Elf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a fine chain shirt which he covers with blue colored cloaks and clothing. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Lucan studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Mentor, Adventurer. Occupation: Shepherd
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 14 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 6 (-2) | 7 (-2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
Possessions: 18000 sp. 1 Minor magic item.
Beast Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: This man prefers to wear brown pants and tee shirts. He is muscular with a powerful set of arms. His yellow fur is braided into rings. He wears an eyepatch.
Personality: He is fixated on the number 86. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Beast was born on a far eastern island where he grew up under the tutelage of his father, an expert Mercenary. He moves from town to town, unable to find a place to settle.
Motivation: To be a Doctor again; and someone believes him a fraud
Flaws: Ugly, Insane, Forgetful, Disease. Bonds: Immigrant. Occupation: Mercenary
Voice: German accent
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 5 (-3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 14000 sp. 1 Minor magic item.
Dagger In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He prefers to wear pastel pants and tee shirts. His orange fur is greasy and uncared for. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: His tongue was cut out and he uses sign language. He plays an instrument quite well.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. Cursed with lycanthropy at a very young age, Dagger has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Many brigands want him driven away.
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Religious, Enemies. Occupation: Mercenary
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 43 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1900 gp. Banded agate (7 gp). Golden yellow topaz (1000 gp). 1 Minor magic item. 1 Minor magic item.
Valanthe Othronus, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears clothing that is held on in multiple layers but all of it is in poor condition. With wild blonde hair. She wears an eyepatch.
Personality: She is almost excessively polite to everyone, even when angry. She is a great chef.
History: Valanthe was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her parents enrolled her in a Aristocrat school at a young age so that she could practice her necromantic talents. She was granted necromantic powers by her dying brother.
Motivation: Wants to work out more often; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Athletic, Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Banker
Voice: Boston accent
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 18 (+4) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 200 sp. Silver ewer (50 gp).
Fargas Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His ears are large.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised in a island tribe. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Fighting, Passionate. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Marshal
Voice: Sore throat, cough
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 63 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 14 (+2) | 13 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Draconic
Attacks Melee +2 / 3d10-2, Ranged +3 / 3d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 3 |
Possessions: 4000 gp. Moonstone (40 gp). Red spinel (150 gp). Malachite (12 gp). Deep blue spinel (700 gp). White opal (1600 gp).
Patrick Addington, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his crossbow. He wears his hair in dreadlocks. He wears an eyepatch.
Personality: Aggressive, abrasive, and angry, Patrick embodies much of what other species detest in the Humans. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Patrick was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Patrick's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Interpreter
Voice: Eastern European accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 50 gp. 1 Banded mail.
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