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Advanced [show]


Pirithin Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: This man wears tattered old clothes, and sports empty pouches on his belt. His red hair is greying along the sides and has receded to reveal a widow's peak. He has amber eyes and a white hat with a black feather.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He works hard and plays hard.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A few years later when the east was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Flaws: Ugly, Hedonist. Bonds: Nature, Rich, Immigrant. Occupation: Assassin

Voice: Forgets to breathe while speaking

Attributes [hide]

Pirithin Smoothhands, Male Halfling Adept 2
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)11 (+0) 13 (+1)15 (+2)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 130 gp.


Social Check DCs


Tod Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 2'10". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a sai. His auburn hair is still thick. He has gleaming, smiling green eyes.

Personality: He is fixated on the number 59. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He used his abilities to trick people and travel the world for free.

Motivation: Nothing but the best is good enough for him; and regain custody of his son

Ideals: Impeccable. Flaws: Insane. Bonds: Family, Nature, Criminal record. Occupation: Glassblower

Voice: Creaky witch voice

Attributes [hide]

Tod Warmwater, Male Halfling Ranger 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 22 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)14 (+2) 9 (-1)9 (-1)
Skills Performance +2, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Halfling, Terran, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Five Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His wide-brimmed hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Five took refuge in the old dungeon and found the beat up dagger and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: He doesn't get along with people that don't share his tastes; and wishes to resurrect an old love

Ideals: Impeccable, Gifted. Flaws: Ugly, Insane. Bonds: Poor, Nature. Occupation: Courier

Voice: High pitched and raspy

Attributes [hide]

Five Of Clay, Male Tabaxi Aristocrat 3
Medium (5'3") Tabaxi, True Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)15 (+2) 10 (+0)11 (+0)
Skills Medicine +2, Stealth +2
Senses Passive Perception 10
Languages Common, Gnoll, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 900 sp. 1 Masterwork Light steel shield.


Social Check DCs


Beloril Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears bulky grey painted plate armor. He has a long white beard with little hanging trinkets. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He dislikes all the random violence that takes place in the east. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He got into the Hunter business at a young age. He dropped out of school before completing his studies. He struck the Hunter job and began his own company from there.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Pacifist, Gifted, Logical. Bonds: Attractive, Job. Occupation: Hunter

Voice: Deep voice with rolling R's

Attributes [hide]

Beloril Gorunn, Male Dwarf Fighter 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)9 (-1) 15 (+2)14 (+2)
Skills Deception +4, Religion +1
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 140 gp. 1 Alchemist’s fire.


Social Check DCs


Mardnab Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: She is a mite stocky and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her red hair is long and unkept. She has gray eyes and a blue hat with a red feather.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.

History: From birth she was tutored by a cruel and relentless mentor. Brilliant and gifted she never wanted to apply herself. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her spouse's relatives view her with great suspicion; and to end her boredom

Ideals: Artistic, Gifted. Flaws: Ugly, Mundane. Bonds: Family, Mentor. Occupation: Bellfounder

Voice: Farmer accent

Attributes [hide]

Mardnab Fiddlefen, Female Gnome Adept 14
Small (3'5") Gnome, Neutral Evil (CR 14)
Armor Class 14
Hit Points 87 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)13 (+1) 17 (+3)11 (+0)
Skills Medicine +8
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16333210

Possessions: 3000 gp. Silver comb with moonstones (400 gp). Solid gold idol (700 gp). Black velvet mask with numerous citrines (40 gp). Fire opal pendant on a fine gold chain (1500 gp). Large well-done wool tapestry (400 gp). Gold music box (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Jeweled electrum ring (8000 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pyra Patience, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a green collared shirt and violet skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. She has dyed her greying blue hair a little too much giving a sharp blue color. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She exudes charisma. She is a tour de force of persuasion. She is lazy, self-centered, vain, and jealous.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She'd like to take her coworkers down a peg; and she is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane, Selfish. Bonds: Attractive, Mentor. Occupation: Merchant

Voice: Russian accent

Attributes [hide]

Pyra Patience, Female Tiefling Barbarian 1
Medium (5'0") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 12 (+1)10 (+0)
Skills Animal Handling +3, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp.


Social Check DCs


Nija Felicity, Female Tiefling [Permalink]

Personal [hide]

Description: She is wearing a long, black, dusty cloak. Her blue hair is knotted and matted. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Nija hails from a village terrorized by drow. Her family was turned out during the war. She and her family wandered west to less war torn lands. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She's looking for her big break.

Flaws: Antagonistic, PTSD. Bonds: Attractive, Adventurer, Enemies. Occupation: Mortician

Voice: Switch between two voices

Attributes [hide]

Nija Felicity, Female Tiefling Cleric 6
Medium (5'0") Tiefling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)17 (+3) 16 (+3)14 (+2)
Skills Nature +6, Perception +6
Senses Passive Perception 16
Languages Common, Druidic, Celestial, Infernal
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 20000 cp. Pink pearl (60 gp). Alexandrite (900 gp).


Social Check DCs

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