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NPC Generator

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Advanced [show]


Robbie Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a shirt that is too small, which lets her gut show, with a ratty white coat over it, and is pretty ugly. Her blonde hair is cut short with large spiked bangs in the front. Her brown eyes are passionate and lively.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is obsessed with finding treasure.

History: Born in the north to a Marshal, Robbie learned a great deal about her mother's area of expertise. She made a point of taking high paying jobs and getting most of it up front. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is unsatisfied with her job; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Adventurer, Job. Occupation: Marshal

Voice: Posh accent

Attributes [hide]

Robbie Stoutman, Female Halfling Cleric 5
Small (2'10") Halfling, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 33 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)12 (+1) 11 (+0)17 (+3)
Skills Medicine +3, Nature +4
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 500 gp.


Social Check DCs


Gale In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears brown leather gloves, a brown jacket, and tight pants. He has cinnamon fur. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is very quiet and rarely speaks above a whisper. A true patriot, Gale would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gale took refuge in the ruined castle and found the beat up lance and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many drow want him driven away

Ideals: Persistence. Flaws: Shy. Bonds: Military, Nature, Enemies. Occupation: Mortician

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gale In the Morning, Male Tabaxi Commoner 10
Medium (6'1") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 38 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Arcana +5, Athletics +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 3d6-3, Ranged +6 / 3d6+2, Grapple +2

Possessions: 180 pp. Azurite (7 gp). Pink pearl (90 gp). Iolite (50 gp). Star ruby (600 gp). Jet (90 gp). Peridot (50 gp). Deep blue spinel (200 gp). Carnelian (50 gp).


Social Check DCs


Manfred Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, and carries flails. His hair, while still mostly red, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He enjoys reading and quiet.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Revenge; and he's repulsed by the pc

Ideals: Fighting, Logical. Flaws: Antagonistic, Ugly. Bonds: Enemies. Occupation: Bather

Voice: Nasally tone

Attributes [hide]

Manfred Xistsrith, Male Half-Elf Adept 5
Medium (5'8") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)11 (+0) 16 (+3)10 (+0)
Skills Medicine +6, Performance +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 300 gp.


Social Check DCs


Torbera Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a brown cloak and cross-gartered pastel stockings. Her silver hair is drawn into a tight pony tail with a butterfly scrunchie. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She also is a firm believer in the womanly ideal.

History: Torbera was born in the east. At a young age she loved to build and create. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Torbera grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Torbera. She has recently gotten a pet goose that steals things from people.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Persistence. Flaws: Insomniac, Impulsive. Bonds: Attractive, Criminal record. Occupation: Adventurer

Voice: Speaks with a cold

Attributes [hide]

Torbera Rumnaheim, Female Dwarf Fighter 4
Medium (4'0") Dwarf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 18 (+4)9 (-1) 15 (+2)12 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Giselle Tickle, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her blonde hair is knotted and matted. Her amber eyes have a joyful gleam in them most of the time.

Personality: She is extraordinarily eccentric. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Giselle was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. Giselle abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality

Ideals: Extrovert. Flaws: Insane. Bonds: Poor, Adventurer. Occupation: Architect

Voice: Sighs a lot, exhausted

Attributes [hide]

Giselle Tickle, Female Human Druid 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)12 (+1) 5 (-3)15 (+2)
Skills Animal Handling +0
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. Iolite (80 gp). Onyx (80 gp). Alexandrite (200 gp). Golden yellow topaz (200 gp).


Social Check DCs


Shautha Thackeray, Female Half-Orc [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Orc, and stands approximately 6'3". She sports white clothing, slightly heavier than average wear, and her gloved hand is found clutching a nunchaku. She has styled her chestnut hair well, parting it to the right. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Born to a pair of adventurers, Shautha grew up listening to her father's many stories. She made a point of taking high paying jobs and getting most of it up front. She's also a talented Laborer, but doesn't like to broadcast it.

Motivation: She desires power and/or immortality; and balancing her hectic life and new navigator responsibilities is difficult

Ideals: Impeccable, Gifted. Bonds: Adventurer, Job. Occupation: Navigator

Voice: pre-pubescent

Attributes [hide]

Shautha Thackeray, Female Half-Orc Druid 10
Medium (6'3") Half-Orc, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 38 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)12 (+1) 13 (+1)14 (+2)
Skills Investigation +5, Religion +5
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 1100 gp.


Social Check DCs


Nimble Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her long beige fur is drawn into a two foot long braid. Her eyes are likewise green.

Personality: She is a Gardener first and foremost. She believes firmly that knowledge should be universal. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an apprentice working in her mother's forge. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Further expansion of business; and balancing her hectic life and new gardener responsibilities is difficult

Flaws: Shy, Disease. Bonds: Attractive, Job. Occupation: Gardener

Voice: Australian accent

Attributes [hide]

Nimble Of Claws, Female Tabaxi Rogue 10
Medium (5'2") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 41 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)16 (+3) 13 (+1)10 (+0)
Skills Animal Handling +5, Intimidation +4
Senses Passive Perception 11
Languages Common, Infernal, Undercommon, Terran
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: 1800 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp). A delicate silver chain set with a tourmaline (90 gp).


Social Check DCs

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